F33D said:simonh said:F33D said:Na. In the 3I, gold as priced in the trade rules has almost no value. Most likely as it is created not mined.
The situation on that is not clear. Merchant Price is a core book and so not 3I specific
Merchant Prince is 3I specific. It has to be setting specific to list mandated prices for freight & passengers. It matches Passage listed in Char generation for 3I.
Mandated? Is there an actual edict stating these prices are immutable? What will happen to me if I change them for my game?
Traveler has always had prices for stuff, but has also always at it's core been a generic set of rules. Frankly that's academic IMHO though, the price for gold in MP makes no real sense as a basis for any Traveller setting that is in any way close to mainstream Traveller. I think it's a prime candidate for remediating as errata, if anyone can be bothered. I mean as a price for a thing that is traded it's basically harmless. But if it's going to be used as a justification for assuming massively economically destabilising changes to the entire economic system, perhaps it's worth fixing.
Simon Hibbs