Deleriad
Mongoose
In the GM's handbook it states that the cost of training is:
"10 SP per 1% of increase in Basic skills".
For example, is this meant to mean that if I increase a skill by 2% that it costs 20SP?
Is training really meant to get easier as you get more skilled?
For example, as I understand it: If my skill is 30% and my teacher's skill is 200% then odds are that I'll fail my roll but my teacher will make it, meaning that I increase by 2% whereas if my skill is 100% then my skill will probably increase by 4%. i.e. the better I am, the faster I improve. This seems counter to how every RQ system has ever understood skills.
Clearly the limiting factor behind training is the skill of teacher, but under this system, a teacher with 300% in a skill can take someone from 100% to 150% in four months. Seems rather at odds with the rest of the system.
"10 SP per 1% of increase in Basic skills".
For example, is this meant to mean that if I increase a skill by 2% that it costs 20SP?
Is training really meant to get easier as you get more skilled?
For example, as I understand it: If my skill is 30% and my teacher's skill is 200% then odds are that I'll fail my roll but my teacher will make it, meaning that I increase by 2% whereas if my skill is 100% then my skill will probably increase by 4%. i.e. the better I am, the faster I improve. This seems counter to how every RQ system has ever understood skills.
Clearly the limiting factor behind training is the skill of teacher, but under this system, a teacher with 300% in a skill can take someone from 100% to 150% in four months. Seems rather at odds with the rest of the system.