TrippyHippy
Emperor Mongoose
There has been a number of suggestions from RuneQuest fans requesting a 'modern' version of the RuneQuest rules (as well as a sci-fi version). Much of this has been tempered with the ascendancy of the Mongoose Traveller rules for such projects.
This makes sense in this regard - the 'modern' tag does sit a lot easier on the generic Traveller concept. Indeed, one could say it would undermine the RuneQuest brand by comparison - 'modern' implying a shift away from the spiritualist/ancient cultural style of fantasy that many associate with the game. Don't forget that Greg Stafford was something of an anthropologist/shaman himself, whilst characteristics like POWer don't really sit as well as, say, EDUcation does in the modern world.
However, I do think that a contemporary-ish fantasy, in the mold of Harry Potter or Artemis Fowl, still makes a good option for the RuneQuest rules. Certain cultures, professions and skills would need to be changed, along with the equipment lists, but there is every indication that you could have a 'hidden world' style fantasy setting without switching away from the core rules themselves (just a different setting). You could still use all the Monster stats from the Monster Coliseum, for example - just have rules that allow you to shoot them with guns (or possibly just make guns ineffective against 'magical creatures').
Having seen the legal ups and downs of trying to do this with various licenses, why not simply adapt the already licensed Glorantha material to create a new, much later 'Age', in a manner not dissimilar to the way Shadowrun was loosely linked to the world of Earthdawn, or Mage was with Ars Magica. Just have some global event emerge that 'brings magic back to the world' in an animistic form or some-such, and then develop it from there. As long as it doesn't become bland or twee, it could work really well. I wonder what cults could exist in the modern world to belong to....
Incidently, with some recent rumours of White Wolf beginning to tire of the tabletop RPG market, there could be a big market for such concepts in the not too distant future.....
Thoughts?
This makes sense in this regard - the 'modern' tag does sit a lot easier on the generic Traveller concept. Indeed, one could say it would undermine the RuneQuest brand by comparison - 'modern' implying a shift away from the spiritualist/ancient cultural style of fantasy that many associate with the game. Don't forget that Greg Stafford was something of an anthropologist/shaman himself, whilst characteristics like POWer don't really sit as well as, say, EDUcation does in the modern world.
However, I do think that a contemporary-ish fantasy, in the mold of Harry Potter or Artemis Fowl, still makes a good option for the RuneQuest rules. Certain cultures, professions and skills would need to be changed, along with the equipment lists, but there is every indication that you could have a 'hidden world' style fantasy setting without switching away from the core rules themselves (just a different setting). You could still use all the Monster stats from the Monster Coliseum, for example - just have rules that allow you to shoot them with guns (or possibly just make guns ineffective against 'magical creatures').
Having seen the legal ups and downs of trying to do this with various licenses, why not simply adapt the already licensed Glorantha material to create a new, much later 'Age', in a manner not dissimilar to the way Shadowrun was loosely linked to the world of Earthdawn, or Mage was with Ars Magica. Just have some global event emerge that 'brings magic back to the world' in an animistic form or some-such, and then develop it from there. As long as it doesn't become bland or twee, it could work really well. I wonder what cults could exist in the modern world to belong to....
Incidently, with some recent rumours of White Wolf beginning to tire of the tabletop RPG market, there could be a big market for such concepts in the not too distant future.....
Thoughts?