[Glorantha] A nomad in Ralios?

preacher65

Mongoose
Hi all, I'm hoping someone here with a better knowledge of the MRQ2 Glorantha setting can offer some advice or pointers.

When we started our campaign, we rolled up characters and started playing quite quickly. I chose a nomad following the spirit magic tradition, and the setting was Ralios. Although we're still in our first "adventure", my character's background has already been fairly well defined - a stereotypical horse nomad, mocked by the more civilised members of the party, but damn useful when it comes to buying horses, etc. Nothing too detailed, and I didn't start out with a well-defined backstory, but let's just say this part of his identity has already been established through in-game play.

Then I start reading through the supplements and realise that I can't identify where in Ralios my character could have come from. The East Wilds would be an obvious choice if it weren't for the Walkers' Curse - we could retcon the horse out of the campaign, but that would feel a bit clumsy. (Plus it's going to be a real pain when my character arrives at the end of a journey some hours or days later than the rest of the party.) And I'm not really sure where else I could come from, if not Ralios. I should have remembered this from my RQ2/3 days, but a lot of Gloranthan nomads don't actually ride horses. It would be hard to justify a youngster from Pent turning up in Ralios, but I suppose that may be the way I need to go.

So while it's not a big problem, it would feel a lot more comfortable to play this guy if I knew where he came from, and how he fitted into the world.

Any suggestions?
 
I'd suggest you come from Charg, which is over the mountains from Ralios, in Fronela, but close enough to feel realistic.
 
Thanks Loz, that would certainly work - in keeping with the "he's not from round here" vibe that I've from other PCs. Are you talking Orlanthi Charg tribes here, or (and I ask this based only on the results of a quick Google) Galininni horse people?
 
Yes. There are nomadic Orlanthi and a lot of renegades escaping inter-tribal conflict in Charg.
 
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