Get your D&D out of my Conan!

You've been baiting me in several different threads lately...

I've been trying a lighter tone, hoping you would calm down. It's not the case. You're still more focused on making personal attacks than talking Conan gaming, attempting to prove you're so bright. I'm leaving you with your superiority complex.
 
Anyway I realize that the Harn system has flaws. I know that there are GMs on here who have no difficulty in whipping up whatever number of adventures or npcs. I do recommend using Harn stuff for that because you can download for example TONS of stuff from lythia.com for free and have it all ready made in very attractive pdfs with good maps. The best thing about these is that it's for a low magic world already.

A few thoughts I have btw on why I prefer Conan/Harn etc to D&D.

1. Uniqueness of monsters. Legendary beasts, mysterious races, disturbing constructs of wizards make encounters worthy of myth, folklore or horror tales. If you think about it almost every Conan story includes a monster of some kind, and yet there is something chilling and disturbing about most of them. In D&D it's like dealing with traffic.

2. Uniqueness of magic and magical items. When I was a kid I was fascinated by the idea of magic swords with names that required legendary quests just to get, by way of example. I don't like the idea that you can buy them or that there are retired soldiers who've become farmers who have them. Magic is way more cool and fun when not everyone has it--when it either requires extraordinary virtue or sacrifice thereof to have it.

3. Human Beings. I have to admit that I don't like the humans in funny suits thing, at all.
 
Ichabod said:
While I've run into this with other games, such as Star Wars, the most mindblowing examples of "Wtf?!? What is the point of this?" have to come from every game of Wheel of Time I've ever played. I don't know quite why I got sucked into a second or third try at it. Even with the "you are not one of the names" problem with the world, gaming in the world can't possibly be as bad as reading the books. Except, it's been worse. For some reason, convention GMs seem to think the idea of wandering down the road encountering bandits is a proper homage to a fantasy world that would be pretty cool if all of the teen characters had been executed in the first book by the much less obnoxious adults, well, and if all of the Aes Sedai had been exterminated too.

Actually, that's an interesting idea for a WoT game. Set it before the Age of Irritation and wipe out the Aes Sedai and have the world need heroes rather than whiners.

The problem with the WOT novels is Jordan captured the cattiness of women a little too well. ;)

I've always thought it would be fun to run a solo campaign of WOT for some one who had not read the books, and have their character fill the role of the Dragon reborn.
 
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