DM said:Although of course there is nothing to stop you using historical organisations rather than restricting yourself to the limits imposed by the game system.
gbierl said:Did the Germans run four tanks to the platoon or five during WWII? If so was this organization carried over to tank destroyer platoons?
Greg
Agis said:In WaW all armies are limited to 3 Armour choices = 3 tanks.
Most tanks are also very expensive pointwise.
So in any given 1500 - 2000 point battle you can't filed more then the mentioned 3 tanks.
Even less if you want Tigers (620 points for Tiger I, 800 points for Königstiger) or Panthers (420 points)...
rvrratt said:gbierl said:Did the Germans run four tanks to the platoon or five during WWII? If so was this organization carried over to tank destroyer platoons?
Greg
Crap! Greg, in the new ruleset of WaW you can have only 1 tank to every 3 of American tanks ie myself. Chapter 5 page 23 clearly states this. Also 88's are illegal as it has effect on game balance and your opponent crying in a corner sucking on this thumb.
DM said:I've run a few games in the past based on an idea inthe Avalon Hill game "Patton's Best". Reading WW2 action reports from Normandy it soon becomes apparent that Allied troops often misidentified enemy tanks as Tigers and AT guns as 88s whereas in most cases they were less lethal PzIVs and 75s or worse (I've read somewhere that the number of Tigers reported as having eben engaed in Normany was an order of magnitude greater than the number of vehicles actually deployed). So, when the llied players first encounter a German tank or AT gun its a Tiger or 88 model that goes on the table. They got to roll for correct identification, but frequently failed to do so until the target was KO'd and they got close enough to find out what it really was. It was an interesting mechanism to use and drove the Allied players to use more realistic tactics when encountering German kit.
I used asimilar approach in a Battle of Britain air campaign once - every British fighter encountered was a Spitfire until it was correctly identified.
:lol: Damn, I tried!gbierl said:rvrratt said:gbierl said:Did the Germans run four tanks to the platoon or five during WWII? If so was this organization carried over to tank destroyer platoons?
Greg
Crap! Greg, in the new ruleset of WaW you can have only 1 tank to every 3 of American tanks ie myself. Chapter 5 page 23 clearly states this. Also 88's are illegal as it has effect on game balance and your opponent crying in a corner sucking on this thumb.
If that is true Will you might actually win one or two games!If not I would get ready for a meal of Panzer with an 88 course dessert.
Greg
gbierl said:DM said:I've run a few games in the past based on an idea inthe Avalon Hill game "Patton's Best". Reading WW2 action reports from Normandy it soon becomes apparent that Allied troops often misidentified enemy tanks as Tigers and AT guns as 88s whereas in most cases they were less lethal PzIVs and 75s or worse (I've read somewhere that the number of Tigers reported as having eben engaed in Normany was an order of magnitude greater than the number of vehicles actually deployed). So, when the llied players first encounter a German tank or AT gun its a Tiger or 88 model that goes on the table. They got to roll for correct identification, but frequently failed to do so until the target was KO'd and they got close enough to find out what it really was. It was an interesting mechanism to use and drove the Allied players to use more realistic tactics when encountering German kit.
I used asimilar approach in a Battle of Britain air campaign once - every British fighter encountered was a Spitfire until it was correctly identified.
That actually sounds like a very good system. It would add a fantastic "fog of war" effect to the game. I'll have to talk to my group about implimenting something like this.
Greg
gbierl said:DM said:I've run a few games in the past based on an idea inthe Avalon Hill game "Patton's Best". Reading WW2 action reports from Normandy it soon becomes apparent that Allied troops often misidentified enemy tanks as Tigers and AT guns as 88s whereas in most cases they were less lethal PzIVs and 75s or worse (I've read somewhere that the number of Tigers reported as having eben engaed in Normany was an order of magnitude greater than the number of vehicles actually deployed). So, when the llied players first encounter a German tank or AT gun its a Tiger or 88 model that goes on the table. They got to roll for correct identification, but frequently failed to do so until the target was KO'd and they got close enough to find out what it really was. It was an interesting mechanism to use and drove the Allied players to use more realistic tactics when encountering German kit.
I used asimilar approach in a Battle of Britain air campaign once - every British fighter encountered was a Spitfire until it was correctly identified.
That actually sounds like a very good system. It would add a fantastic "fog of war" effect to the game. I'll have to talk to my group about implimenting something like this.
Greg
DM said:To be honest the lack of aircraft is only an issue if you want to follow the "Hollywood" view of WW2. In fact the effectiveness of CAS (and indeed its presence on the battlefield) was extremely limited, and tactical air made its presence felt far more in the rear echelons of the enemy. We all love to swamp the table with a flight of Mustangs or Typhoons (me as much as anybody - I have happy memories of blitzing a friends Panzers with some well timed Typhoon strikes in a big game a few years ago) but unfortunately the reality was a lot more mundane. RoE is probably much closer to "how it really was".
rvrratt said:I agree. Battlefield Evolution shines with the infantry. Too many "toys" ie tanks and aircraft can make for a boring game and not to realistic either. Infantry heavy games make for more of a chess match, realism, and for more tactics. Too many tanks and aircraft can turn into a game of whom has the biggest gun. I see this theory in WaW too. Don't get me wrong, I love to have all the cool "toys" however when the dice start rolling, give me infantry!