Klaus Kipling
Mongoose
Please, this is not an attempt at provoking anyone, just a genuine attempt to fix the Autofire rule.
1. Roll number of dice equal to Autofire value.
2. Pick highest as Timing die. (Or even choose, as per normal, though most likely, and sensibly, this will be the highest one)
3. Apply cumulative -1 modifier to every shot after the first.
4. Reduce Timing die by weapon recoil + number of Autofire dice.
This means that the more shots that are fired, the higher the chance that the first shot might hit, but then the others suffer increasingly higher penalties. So low skilled characters can increase their chances of a hit or two by expending lots of ammo; high skilled characters will not waste the ammo, if they are sensible.
The player will probably arrange his/her Effect dice to maximise the hits; this isn't really a problem, though.

1. Roll number of dice equal to Autofire value.
2. Pick highest as Timing die. (Or even choose, as per normal, though most likely, and sensibly, this will be the highest one)
3. Apply cumulative -1 modifier to every shot after the first.
4. Reduce Timing die by weapon recoil + number of Autofire dice.
This means that the more shots that are fired, the higher the chance that the first shot might hit, but then the others suffer increasingly higher penalties. So low skilled characters can increase their chances of a hit or two by expending lots of ammo; high skilled characters will not waste the ammo, if they are sensible.
The player will probably arrange his/her Effect dice to maximise the hits; this isn't really a problem, though.