Annatar Giftbringer
Emperor Mongoose
JoseDominguez said:you can't fire pack in reaction unfortunately.... so they'd be reserved for situations when the unit was within 10" 92 thuds and six frags). That means 40 points for thuds and 40 points for frags all in one unit. That's a lot of points to tie up in one place.
Frags are good in sniper units, I don't tend to bother if the unit has other close up weapons with D10's. In fact, I don't often bother with thuds at all, flamers are far more effective (thuds get three dice at D10 and fire once, no reaction. Flamers can fire in both actions d10+2 hitting everything and get to react). Thuds can get a good round of shooting in, then they need to back off. Flamers are best left up close, clever positioning can leave the enemy crisped under reaction fire, look at it this way, any bug player will charge straight in at units with triple thuds to neutralise them, they'll usually keep clear of flamer heavy units... you can often use this to draw out hoppers, again, clever use of snipers can lure them into a nasty trap.
And be cafeful about going for shock sticks 'for the look' the model is very flimsy and starts to look a little wierd when you try to get a whole unit holding them (have a look at the mk2 neodog shockstick.... that's less spear like).
Basically, if you need to start looking at ways of prolonging life in close combat vs bugs, then you've lost, spend those points on a:keeping away or b: maximising reaction fire as they close. Best way to survive it is keep well clear though. If a unit gets engaged, say a few words and send some letters to next of kin![]()
Bug players never try to compete with MI at ranged combat, don't make the mistake of thinking you've got a hope in close combat. If you did, the game would be pretty much broken. Every 40 points wasted equipping a unit with shocksticks buys the bug player another 4 worker bugs......what's most cost effective, that's the equivalent of one extra worker for every two MI.
Hmm, okay, you're starting to get through to me

I guess it's time to do some number crunching and see where the points are best spent - getting Cougars for the officers perhaps

I have yet to see if I'll give the assault squad two flamers, or one flamer and a Thud, as a single Thud still packs a heavy punch, but doesn't penalize the squad much when reacting - though I suppose there are benefits of having two flamers overlapping their fields of fire, with lost of Moritas slaughtering those caught in the middle!
I might assemble a couple of models wielding sticks and grenades just for the heck of it though, though in the spirit of WYSIWYG I probably won't be using them in regular games.