Game Geeks review

Nice.

Isn't he wrong though?
IIRC in legend rolling lower is not always better. In opposed tests, if both succeed the higher roll wins?
 
Mixster said:
IIRC in legend rolling lower is not always better. In opposed tests, if both succeed the higher roll wins?

This is a mechanic I've never quite understood. High roll wins, unless low roll is a Crit.

Kinda like a royal fizbin.

http://www.youtube.com/watch?v=BlK-Usd1tBM
 
Lemnoc said:
This is a mechanic I've never quite understood. High roll wins, unless low roll is a Crit.

Because then a character with higher skill, would not have any advantage in opposed rolls.

- Dan
 
I watched the review and still can't tell if he actually liked the system! :D

It's good to see the various d100 systems getting some love from reviewers though - it seems that the renaissance in these "hoary, old" systems has gone pretty much unnoticed until now.
 
Hmm. It's a fair review, but it's tough to review a game you haven't actually played, which I suspect is the case here. I guess he figures it plays like CoC, but he missed the unique aspects of the combat system.

I also think some people will be turned off by the 'blank slate' description, although I don't think it was meant as critical - and nor should it be necessarily. But a lot of people like to have a setting to think about when they pick up a new game.

Mongoose have released quite a few settings over the last few years so I'm loath to suggest another one (and there's a whole other thread discussing this), but promoting one in particular might help raise the game's profile. I guess the obvious one is the Young Kingdoms, since it has RPG pedigree and is fairly well known. But it's also pretty unique - swords, sorcery & metaphysics. A more (dare I say it) Tolkienesque setting might have wider appeal.
 
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