VincentDarlage said:
I am not sure why all the fuss on that feat. I've been playing this game since the playtest, and playing AD&D since 1981... and subdual doesn't happen all that often.
If the Feat is broken, it doesn't mean it ain't broke just because subdual damage doesn't happen often.
I'm not 100% convinced that it is broken, but I am highly suspect of it. And, if a game did feature a lot of subdual damage, it would be an issue having an NPC with that Feat that couldn't be taken down except with real damage.
I had one player take that feat, and he eventually begged to switch it out because it never got used. Do you generally play games where the bad guys try to knock the good guys unconscious?
Not generally. But, the reason I looked at this Feat in the first place was because one of my players (and we're all new to the game, remember) specualted that, in a game this deadly, subdual damage might be used more often than in other games.
In a bar fight, with people who want to "take it outside", for example. They might be more likely to go into a brawl with fists rather than a dual with weapons--meaning subdual damage vs. real damage.
That same player is looking at the Feat, and we're questioning how well it's written and throught-out.
I really think that the Feat, if taken as written, needs some prereq stats, too. I can't see a character with straight 10's being the "iron man", but I could with someone with a very high CON (and possibly a high STR, too).
I think my player had a good comment, and I'm seriously considering having a lot more (than a usual AD&D game) fist fights and brawls--especially among clanmembers.
See if you can't find a volume of "The Iron Man" by REH on ebay if you haven't already read some of his boxing stories.
I will. I love boxing stories and I love REH's writing.
I just bought the El Borak volumn.
Question about my DR idea: How would you implement it with this Feat? What do you think is a good call? An extra DR1 vs. subdual damage only? Maybe as much as DR3? More?
An unarmed strike with a bare fist has AP 0, which means STR cannot be added to it. Therefore the DR rating will always be in place vs. fists, so I'm thinking DR 4 might be the way to go.
Then, if someone were being slapped around by someone wearing gauntlets (AP 1), it'd take a pretty strong character (STR 16 or better) to cut the Feat's protection in half.
I'd also use the Minimum Damage rule, even with this Feat, so that each blow is basically reduced to 1 point of subdual damage instead of making the owner of the Feat 100% impervious.
What are your thoughts?