Solomani666
Mongoose
This is EXACTLY what I was thinking!!!
http://forum.mongoosepublishing.com/viewtopic.php?f=89&t=56557
http://forum.mongoosepublishing.com/viewtopic.php?f=89&t=56557
ShawnDriscoll said:I've been refereeing Mongoose Traveller for six players on Hangout+. Our group hasn't found a need to use any additional software. It would just get in the way of role-play.
This is exactly the right approach, in my opinion. One addition to it, however, would be to identify tedious parts of the game that the largest number of people would use if they were not tedious.kidfinn said:I've gone on too long, I suspect.. but I hope you get the picture. Basically, identify tedious parts of the game, and then write tools to speed those up.
Which ones exactly?Somebody said:ShawnDriscoll said:Trying to use apps at a game table is a great way to slow down role-play to a crawl.
Use a better app and operating system.![]()
ShawnDriscoll said:Which ones exactly?Somebody said:ShawnDriscoll said:Trying to use apps at a game table is a great way to slow down role-play to a crawl.
Use a better app and operating system.![]()
You passed.Jame Rowe said:ShawnDriscoll said:Which ones exactly?Somebody said:Use a better app and operating system.![]()
None of them. This is a roleplaying game, not a computer game. The only way you need computers for it is if you're doing an online play-by-email or -by-forum.
You passed.[/quote]ShawnDriscoll said:None of them. This is a roleplaying game, not a computer game. The only way you need computers for it is if you're doing an online play-by-email or -by-forum.
I've been pondering what I'd like to see in Traveller, specifically in regards to going more "high-tech", so here's my wish list.msprange said:Okay, we have a dream...
We have an over-riding idea of what we want this game to be, but we would like to hear from you with specifics. What would you like to see from such a set up, and what new gaming experiences would you expect?
First point is very important. Anything big -- even if it seems small -- is going to be expensive. And trying to do anything on too small a budget is likely to produce something substandard that won't sell. Better to stick with what you know -- game content -- than to spend money outside your core skills.Dracous said:. . . Overall suggestion. Start small and easy, keep in mind the end goal (and design in such a way as to allow that end goal to be easier to reach), but don't try to build everything straight away.
. . .
Also, if a developer team tells you they cannot do cross platform development, they are not the developers you want.
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1. They all need to be APP's aimed at android, iOS and windows. In other words the design needs to be cross platform. That is getting easier these days. For Laptop
2. reference material - an app that cold be used as a look up and cross reference for the latest set of rules. Main point being latest - errata and rule changes are automatically updated. Would be cool if errata, updates could be easily spotted, but not necessary. I would happily pay a monthly subscription (a small one) for a set of rules kept constantly up to date.
. . .
This is a good idea; some players would love this. But this is something that a fan could probably do better (for the joy of developing and sharing it) than a publisher could do by paying for it. The best thing Mongoose could do there would be to create a web page for things that it would endorse (and help redistribute) if players created it. Even better, Mongoose might publish guidelines for fan-created software to make it more likely to inter-operate, such as defining the XML DTD for various types of data that user-created software should use.dna said:. . .
8 ) ship ledger. (accountant option. Example cargo x purchased for $ at port y sold port z for $)
. . .
Mongoose licenses Traveller from Marc Miller. My guess is that they can't sub-license it to players. However, a lot of things that players would want in this sort of software don't use licensed material, or they qualify for the fan-created materials license. The only place where Mongoose has the say-so about what players can share is material that's specific to Mongoose (for example, the isometric view starship deck plans in the play-test books).phavoc said:. . .
Actually, I think if Mongoose were to just let people out there the ability to make freeware software, it would be the best thing for everyone. There has been some nice work done, but people can't really access it because of the licensing restrictions. Free the developers from the onerous burdens of distribution and you'd prolly see this take off and support itself.
I'd rather Mongoose spent their time and energy and money on making the game itself better. Clean up the rules and design systems so that they make sense and they incorporate a lot of the common-sense changes that people use house rules for.
Assuming there are a lot of programmers that will program for free. Those that do program Traveller apps for their own use you can count on a hand. Or two. If more people wrote their own Traveller apps, maybe there'd be more YouTube videos posted about them.phavoc said:Actually, I think if Mongoose were to just let people out there the ability to make freeware software, it would be the best thing for everyone. There has been some nice work done, but people can't really access it because of the licensing restrictions. Free the developers from the onerous burdens of distribution and you'd prolly see this take off and support itself.
What about "virtual minatures" gaming? Lets say you have a computer platform for "virtual minatures" that is the players move these minatures around in a virtual space or virtual board? The computer doesn't define the rules of how they move, the players move them however they like. the virtual board can either be two dimensional or three dimensional, it would be two-dimensional you you are moving characters around on the surface of a planet for instance, or three dimensional if you are moving spaceships or starships through space. Each of the standard spaceships, would have virtual minatures, of them, players can move them around and orient them in virtual space, this would make space combat interesting and more informative. if you zoom in on them, you could then slice open a spaceship and get a floor plan of the spaceship in which you can move around your individual character minatures in.ShawnDriscoll said:You passed.Jame Rowe said:ShawnDriscoll said:Which ones exactly?
None of them. This is a roleplaying game, not a computer game. The only way you need computers for it is if you're doing an online play-by-email or -by-forum.
There are a few apps like that for G+ Hangouts that I've seen Traveller gamers use. Screen-sharing is the key for a lot of them. I tried Roll20 once.Tom Kalbfus said:What about "virtual minatures" gaming? Lets say you have a computer platform for "virtual minatures" that is the players move these minatures around in a virtual space or virtual board? The computer doesn't define the rules of how they move, the players move them however they like. the virtual board can either be two dimensional or three dimensional, it would be two-dimensional you you are moving characters around on the surface of a planet for instance, or three dimensional if you are moving spaceships or starships through space. Each of the standard spaceships, would have virtual minatures, of them, players can move them around and orient them in virtual space, this would make space combat interesting and more informative. if you zoom in on them, you could then slice open a spaceship and get a floor plan of the spaceship in which you can move around your individual character minatures in.ShawnDriscoll said:You passed.Jame Rowe said:None of them. This is a roleplaying game, not a computer game. The only way you need computers for it is if you're doing an online play-by-email or -by-forum.
How does this idea sound? It isn't exactly computer gaming, but it is computer assisted gaming.
ShawnDriscoll said:There are a few apps like that for G+ Hangouts that I've seen Traveller gamers use. Screen-sharing is the key for a lot of them. I tried Roll20 once.
I'd say it's come back because an early version of RPGsuite just launched a few weeks ago. Which seems like it's what this topic fed a lot of feature ideas into. The version that is up now is just a character generator and a digital character sheet, neither of which I've been able to get to work.alex_greene said:Are we still talking about this? Why has the topic come back? Is someone planning on computerising Trav 2.0?