PrinceYyrkoon said:
I think though, given that Mongoose like to have their systems generic with setting books separate, maybe its a possibility.
Yes, it would match Mongoose's general theme of reusing systems through multiple game lines. I'm not sure it would be worth their time porting Paranoia over to one of these, though, as it's very much storytelling over rules. If anything, the 25th Anniversary editions promote this view even more than previous ones ("Rules summary: Roll one die and ignore it") and the rules that are there are kind of arranged around this position. Simple, fast, open to player shenanigans (the Perversity system) that - from my personal viewpoint - would be tricky to mesh with the Traveller system as I experienced it.
It's not that I think the Traveller ruleset would be
bad for the Paranoia game setting - I'm sure a good GM could make a comedy dark SF game of Traveller work great - more that
any change of Paranoia's game engine (for want of a better word) is, at best, going to leave the game the same amount of Fun as it was before, which doesn't seem like a good payoff for the additional work!
PrinceYyrkoon said:
As it is, Paranoia is a bit of an anomaly in the Mongoose stable, and Im not sure theyve decided exactly what to do with it.
I know what you mean. I think they've
supported it well, mind, and hope they continue to do so, and I wonder if that stated intention of reusing Paranoia's engine for other games is going to go anywhere. Toon? Teenagers from Outer Space? Red Dwarf?
In other news: holy cow, has White Washes gone already?! I thought Blue Line went fast!