gamesmeister
Banded Mongoose
Sorry, just can't resist this one...
In the rulebook under Fatigue (page 86), and I quote...
"The greatest warrior in the world may have phenomenal endurance, but even he will not be able to run ten miles to a beseiged village and then fight for three hours non-stop"
So I decided to test this under the Fatigue rules... 8)
Both running and fighting are considered Medium Activity, which demands a Athletics roll every time a number of minutes elapse equal to the character's CON. Rather than go for somone with phenomenal endurance, I decided to use a Veteran character with a CON of 15, partly it's a perfectly acceptable character stat, and partly because it makes the maths easy (yeah, I know 20 is easier still, but that's Master/Hero level!). Therefore he will make one Athletics roll every 15 minutes or 4 per hour.
We're going to give our character 80% in Athletics, because he's pretty damn fit, but certainly not a master athlete. This means with the +20% for a Medium Activity fatigue roll, he's only failing on a 00
So running for 10 miles to the village will take 2.5 hours, which means 10 Fatigue rolls (acutally 9 because he gets the first 15 mins free). When he gets there he fights for 3 hours, which is another 12 rolls.
That's 21 rolls, each with only a 1% chance to fail, and even if he does fail, he's still got a 90% chance of success, so he'll then fail one in ten times.
The point is that not only could the greatest warrior in the world easily save the village (and probably half a dozen more before he sat down for a pint and a hearty lunch), but so could most chumps with a decent athletics skill (assuming they don't die in the fight of course!
)
Matt, you may want to add a penalty over time for successive fatigue rolls (maybe -1% per roll or something). :wink:
G
In the rulebook under Fatigue (page 86), and I quote...
"The greatest warrior in the world may have phenomenal endurance, but even he will not be able to run ten miles to a beseiged village and then fight for three hours non-stop"
So I decided to test this under the Fatigue rules... 8)
Both running and fighting are considered Medium Activity, which demands a Athletics roll every time a number of minutes elapse equal to the character's CON. Rather than go for somone with phenomenal endurance, I decided to use a Veteran character with a CON of 15, partly it's a perfectly acceptable character stat, and partly because it makes the maths easy (yeah, I know 20 is easier still, but that's Master/Hero level!). Therefore he will make one Athletics roll every 15 minutes or 4 per hour.
We're going to give our character 80% in Athletics, because he's pretty damn fit, but certainly not a master athlete. This means with the +20% for a Medium Activity fatigue roll, he's only failing on a 00
So running for 10 miles to the village will take 2.5 hours, which means 10 Fatigue rolls (acutally 9 because he gets the first 15 mins free). When he gets there he fights for 3 hours, which is another 12 rolls.
That's 21 rolls, each with only a 1% chance to fail, and even if he does fail, he's still got a 90% chance of success, so he'll then fail one in ten times.
The point is that not only could the greatest warrior in the world easily save the village (and probably half a dozen more before he sat down for a pint and a hearty lunch), but so could most chumps with a decent athletics skill (assuming they don't die in the fight of course!
Matt, you may want to add a penalty over time for successive fatigue rolls (maybe -1% per roll or something). :wink:
G