The cost of fuel seems out of whack. My players have pointed out that sicne their ship is equipped with fuel processors, it will almost never make sense for them to buy refined fuel. Looking through the various ship designs, it appears that most jump capable ships include fuel processors. If you can refine a full tank's worth of fuel in a day or two - while selling and buying cargo, for example - why bother paying refined fuel prices? In fact, if you're going to be in port for a while, why not buy and refine extra fuel, and sell it at a profit?
It's true there are ships without processors who will often want to purchase refined fuel, and that in certain cases even a ship with processors may purchase refined fuel in order to leave port quickly, but the majority of the time it appears smarter to buy unrefined fuel. Suppliers undoubtedly know this - so why do they sell unrefined fuel at all?
Furthermore, the price of fuel is completely independent of the cost to manufacture it. In a system where the primary settlement is located near a gas giant, fuel prices should be low - otherwise potential buyers will just top off at the gas giant on the way out of the system. When a significant amount of travel time is required to reach the gas giant, ships are more likely to pay to refuel at the port, if the cost of fuel is less than the days lost in transit. However, in a system with no gas giant or other easily accessible fuel source, fuel costs should skyrocket.
As an example, my players recently visited Dallia in D268 - a system with no gas giant or liquid water, and a class C starport. Per the rules, this means unrefined fuel should be available for 100 Cr/ton - but on this world fuel ought to be very expensive to produce or import, and thus to purchase.
Has anyone modified fuel costs to reflect economic reality? If so, what are you using?
It's true there are ships without processors who will often want to purchase refined fuel, and that in certain cases even a ship with processors may purchase refined fuel in order to leave port quickly, but the majority of the time it appears smarter to buy unrefined fuel. Suppliers undoubtedly know this - so why do they sell unrefined fuel at all?
Furthermore, the price of fuel is completely independent of the cost to manufacture it. In a system where the primary settlement is located near a gas giant, fuel prices should be low - otherwise potential buyers will just top off at the gas giant on the way out of the system. When a significant amount of travel time is required to reach the gas giant, ships are more likely to pay to refuel at the port, if the cost of fuel is less than the days lost in transit. However, in a system with no gas giant or other easily accessible fuel source, fuel costs should skyrocket.
As an example, my players recently visited Dallia in D268 - a system with no gas giant or liquid water, and a class C starport. Per the rules, this means unrefined fuel should be available for 100 Cr/ton - but on this world fuel ought to be very expensive to produce or import, and thus to purchase.
Has anyone modified fuel costs to reflect economic reality? If so, what are you using?