Free Trader

ShawnDriscoll

Cosmic Mongoose
I spent a few hours, playing with different apps I have, doing various draft models of the Free Trader. It will be a lo-res model when completed. Something that I don't want to spend more than a couple days on. Which meant Hexagon would be used. Ha!

Amapi Pro is great at NURBS. But it is a terrible box-modeler, which I was finding worked better for this kind of object. I had forgotten that Hexagon does boolean cutting, which speeds up the modeling process as well. I'm hoping I don't have to do too much clean-up work on the mesh, once I'm done cutting chunks out of it.

Because I'm old-school, when it comes to modeling Traveller ships, I tend to use only the first drawing made of a ship for reference. I have no idea what the back or bottom of the Free Trader looks like, because there is only the one image of it in The Traveller Book hardcover on page 64. Maybe I have some notes that I took about that back in the day still. Otherwise, creative license as usual.

Like all models I make, this one will also be done by eyeballing things. No tracing.

hex_free_trader_1.png
 
paltrysum said:
Looking good so far! Are we going to be able to make miniatures out of your work? :wink:

Nope. Just rendered shots for my players to look over, to get an idea of how my Traveller will look to them.

hex_free_trader_2.png
 
Hey Shawn, does your program you are using, estimate the projected volume of the models interior? Not so much a bounding box.
 
fireyphoenix22 said:
Hey Shawn, does your program you are using, estimate the projected volume of the models interior? Not so much a bounding box.

It just marks the 3-axis lengths. No calculations beyond that.
 
The mesh is done. I just need to paint it now.

Ignore the camo paint. I'm just trying out different scratch/burn/pit marks I might use.

hex_free_trader_5.png
 
What a piece of junk!

piece_of_junk.jpg



Maybe the players will find this long-abandoned ship, and work on restoring it. Maybe even discover a story that once belonged to it. Probably worth more as scrap though.
 
I don't know yet if this ship will have fuel processing or not. I know it won't have any vehicles hidden in it, like most players like to do with their Type-As.

map1_cropped.png
 
Coming along nicely. I love the distressed effects. Any chance you'll do a Voidskipper paint job? I'm planning to continue using the free trader from "Last Flight of the Amuar," in an adventure I call "Iron Spine" that I intend to publish here. A credited image and all the fame and fortune that goes along with it will be yours. :D
 
I see.

There's already a ship painted that way. And it has that name, even. It wouldn't make sense for two ships to both have the same custom paint job in the TU.
 
ShawnDriscoll said:
fireyphoenix22 said:
Hey Shawn, does your program you are using, estimate the projected volume of the models interior? Not so much a bounding box.

It just marks the 3-axis lengths. No calculations beyond that.

could you give us those dimensions in meters, please.
 
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