Free Trader type A questions

DigitalMage

Mongoose
I have a couple of quick questions about the Free Trader type A ship in the core book.

Is the cost correct? Even with the 10% discount for a standard design the numbers don't seem to add up:
8,800,000
1,600,000
10,000,000
4,000,000
8,000,000
1,000,000
30,000
50,000
5,000,000
1,000,000
50,000
100,000

That all seems to add up to 39,630,000. Multiply by 90% gives you 35,667,000.

However the book shows 36,567,000. The second and third digits being transposed. Is this an error or have I miscalculated?

Second question. I want to add two turrets to the two hardpoints - normally these would require a ton of space each for firecontrol and the free trader has 2 tons free. However if I want them both to be pop-up turrets they require 2 tons each (4 tons total).

Can I just reduce the Free Trader's cargo space by 2 tons (from 88 to 86 tons) to provide this? Or would this mean it wasn't a standard design now and it would thus not qualify for the 10% discount?

I look forward to reading your answers!
 
I think the amount of machinery that would need to be fitted for a pop-up would stop it being a standard design, whilst just adding two turrets onto the pre-existing hard-points would maintain the... standardness...
At least thats how id do it if i was GM...
I'm pretty sure your math is solid as well...
 
DigitalMage said:
...That all seems to add up to 39,630,000. Multiply by 90% gives you 35,667,000.

However the book shows 36,567,000. The second and third digits being transposed. Is this an error or have I miscalculated?

It also works out to a base cost difference of MCr1 so that might be the source of the error rather than a transposition of digits. Either MCr1 too much in yours, or MCr1 too little in the official. I know I worked it through when it first came out but don't recall the details or if I got the same price. I'll have a poke around the harddrive or run it through again later.

DigitalMage said:
Second question. I want to add two turrets to the two hardpoints - normally these would require a ton of space each for firecontrol and the free trader has 2 tons free. However if I want them both to be pop-up turrets they require 2 tons each (4 tons total).

Can I just reduce the Free Trader's cargo space by 2 tons (from 88 to 86 tons) to provide this? Or would this mean it wasn't a standard design now and it would thus not qualify for the 10% discount?

I look forward to reading your answers!

I seem to recall the turret tonnage being lumped in with the cargo tonnage (which would imply a simpler change). Or maybe I'm thinking of another ship? My personal take is it depends on the level of detail you want to engage in. Anything from "make it so" to checking the deckplan for what will be intruded upon...

...it might be a major refit in the case of co-opting accommodations space (adding structural reinforcement, bulkheads, etc) and losing double or more the accommodations space (every ton of turret machinery eliminating two tons or more of stateroom space) at great expense (at least double the cost).

...or it could be a minor refit in the case of reassigning cargo space (for the machinery) with minimal additional structure and bulkheads. Using only the same cargo space (every ton of machinery eliminating a ton of cargo space) at negligible cost (just the base cost). Unless you wanted to get sneaky and disguise the addition as a cargo container in the hold ;)
 
Most of the ships in the basic book have some accounting error. Most commonly that they price Air/Rafts at Cr600,000 (should be Cr275,000) or that they get the cost of the listed turret/weaponry wrong.

In the case of the Free Trader, it appears to be just added up wrong. I'd agree that it looks like a transposition error.

Per the pop-up turret option... well, it's up to the referee if THAT particular model of Type A can accomodate pop-up turrets, but interior stuff can usually be shuffled around to make space, and it will generally end up being taken away from the cargo allocation.

My take would be that it can be retrofitted to a standard design, but the cost of the turrets and weaponry will not get the cost reduction, and might in fact cost a little more. You wouldn't lose the overall cost bonus for most of the ship. Looking at the deckplans of the Type A, the hardpoints seem close enough to the cargo area that you could do it without major headaches. In contrast, two of the Subsidised Merchant's hardpoints are snug between the bridge and staterooms and you might have to shift a stateroom or two down into the cargo hold (or lose one) to justify a pop-up there. Note that staterooms are normally enclosed by interior walls, not bulkheads, and can be rearranged to an extent without major cost.

A Referee if free to decide that any ship design in their universe is in common use and gets a standard discount. Note that the Seeker is a heavily modified Type-S, but is a common enough variant to still get the discount. I'd tend to think that pop-ups would be frowned upon by the Navy, as being suspiciously pirate-y. That would tend to prevent it being a standard option IMHO, but feel free to disagree.
 
Transpose error or 1 MCr was mistakenly added for fuel scoops at one point - at any rate your numbers seem more accurate.

As for the modifications from the standard design - that is what they are. If done during construction they would not incur a loss of the 10% - just would not be included in the cost reduction. The whole ship does not have to be redesigned or the like. One could even argue post production should cost more...

One could charge an architects fee based on the cost of the upgrades.
 
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