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Also, I'd love to pay you some money for new Mythic Earth material for Legend if you are thinking about releasing some products down the track ;)
 
Prime_Evil said:
Also, I'd love to pay you some money for new Mythic Earth material for Legend if you are thinking about releasing some products down the track ;)

I am working on it at the moment.
 
I certainly don't want to dissuade you from your work, but I think one of your premises is flawed.

Every background gives you 200 skill points worth of skills, be they bonuses to common skills, or free advanced skills (at 10 points a pop, per the usual rules for learning new advanced skills.

And each career path gives you 50 points, in bonuses or free advanced skills.
 
LegendaryJWP said:
I certainly don't want to dissuade you from your work, but I think one of your premises is flawed.

Every background gives you 200 skill points worth of skills, be they bonuses to common skills, or free advanced skills (at 10 points a pop, per the usual rules for learning new advanced skills.

And each career path gives you 50 points, in bonuses or free advanced skills.

This is correct. If you count 10 points for "free" advanced skills in the culture and profession sections, you get 200 for cultures and 50 for professions. Include 250 free skill points and each character is a 500 skill point character. Also, if you go through RQ6 and count the possibility of a free Professional skill as 10 points you also end up with 500 skill points. (Not too surprising given the authors and history of the game.)
 
Yes, the Free Advanced Skills are a bit of an issue.

However, I added up all the skills available to professions and backgrounds and they came out almost uniform.

Backgrounds came between 160-180, Including the +50 Own Language.
Professions came to between 30-50, I think.

So, the easiest way to do it was to give each background around 130 (+50 Own Language - why didn't they just give Own Language a higher base score and leave it at that?) and a base profession bonus.

Sure, each Advanced skill is worth 10 points, so I should have taken that into account. However, I don't actually differentiate between Common and Advanced Skills in my own games, so the difference doesn't loom large in my mind.

I'll have a think about the balancing again.
 
medievaladventures said:
LegendaryJWP said:
I certainly don't want to dissuade you from your work, but I think one of your premises is flawed.

Every background gives you 200 skill points worth of skills, be they bonuses to common skills, or free advanced skills (at 10 points a pop, per the usual rules for learning new advanced skills.

And each career path gives you 50 points, in bonuses or free advanced skills.

This is correct. If you count 10 points for "free" advanced skills in the culture and profession sections, you get 200 for cultures and 50 for professions. Include 250 free skill points and each character is a 500 skill point character. Also, if you go through RQ6 and count the possibility of a free Professional skill as 10 points you also end up with 500 skill points. (Not too surprising given the authors and history of the game.)

I'm confused - when compiling all the adventurer creation for Age of Treason I also found the skill points from culture and profession to be uniform across the board in the legend RAW (at 250 as stated above IIRC) and made sure I kept to the same formulae, just putting the points in different places in accordance with the demands of the setting cultures and jobs. The one thing I didn't like is that you put all that work into culture and profession and the dump of 250 FPS as player discretion rather dilutes it all. I'd rather see more weight towards professions compared to free skills, personally. Interestingly (and this is also borne out in the RQ6 chargen), the unlocking of Advanced Skills is one of the few ways that character background produces a distinctive result.
 
As an alternative look at this (skill point totals) I pulled up my list of skill point data based on games I've run this year.

Laundry 650 skill pts (EDU = 3D6+3 av 14.5)
Personality Type 20 points in 13 skills = 260.
Profession EDUx20 skill points in 10 skills = 290
Laundry training +10% in a range of five skills = 50
Field Training +5% to 10 skills = 50

Basic Role Playing 380-390 skill pts (EDU = 2D6+6 av 13, INT = 2D6+6 av 13)
250 skill points to professional skills or EDUx20
INTx10 for personal skill point pool

CoC6e 410 skill pts (EDU = 3D6+3 av 14.5, INT = 2D6+6 av 13)
EDUx20 allocated to 8 or so skills for profession = 280
INTx10 for personal interest skills.

Cthulhu Rising 420 - 445 skill pts (EDU=10+allocated points or 3d6+3, INT = 10+allocated points or 2D6+6)
EDUx15 for Basic Training in 17 skills = 225/240
EDUx10 for MOS (6-10 skills) = 130/140
INTx5% to Personal Skills = 65

So for regular Cthulhu 1920's variant BRP games the total skill points runs around the 400 mark but is tied into a more limited range of skills (8 occupation skills plush roughly 1/3 of the total freely chosen). For Cthulhu in space the number of professional skills is increased to 17 + MOS and the allocation is capped at 75%. Only 15% of the total skill points goes into free/personal skills.

Base BRP 4th edition has a lower total more in line with traditional Cthulhu but the more recently released modern Cthulhu (Laundry) provides much more experienced characters with a wider range of skills, but no freely allocated points for other skills outside the fixed lists.

Legend at 50% falls well above the 30% of skill points freely allocated of BRP and the 14/15% of Cthulhu Rising and this may not fit well with some settings. An adjustment to a more focussed spread of skills may be more suitable for some settings.

The wide spread of skills available to a Legend character may be an attempt to mimic the ancient/medieval period where there were often less specialised professions. In the Iron Age lots of people knew how to make a pot or weave a basket for example.

Depending upon how long ago the cataclysm took place the number of Post Apoc characters with widely applicable skills may be less than the current norm i.e. only people with a back to nature mind set would quickly be able to cope while the loss of electricity and motorised transport might render some professions extinct very quickly.
 
Thanks for everyone's input.

I have placed an amended version in the same place as I do think that the Legend system could be tweaked to make it even better.

Now, back to the other stuff I am trying to work on.
 
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