Starting Stat rolls {6 x 2d: 6, 8, 10, 4, 11, 4}
Str 4 (-1), Dex 10 (+1) End 4 (-1) Int 11 (+1), Edu 8 (+0), Soc 6 (+0)
Homeworld Cir [Antares 1822] [A679546-C][Ht, NI]
[[Cir is 6 parsecs from Antares]]
Basic Skills: Admin 0, Computers 0, Engineer 0
[[I pick up basic computer skills from life on Cir, and formal education
leaves me with some adminstrative ability and general understanding
of engineering]]
1st Career [Merchant:Free Trader]
Qualify: Yes {2d +Int: 8}
[[At age 18, I embark on my journey to fame and fortune. While idling in
Cir's class A starport I find myself talking to a middle aged man at the local
bar. Name of Nigel Brinewater. Seems he's the captain of a Beowulf class A, the Fortune Made. After many drinks and stories well into the night, he invites me to crew for him. He takes me a simple freight run to Ashaagukhu (local neighbor to Cir) to see how I pick
up the trade. Apparently I learned quick enough to his liking so he hired me on as part of the crew.]]
Basic Traning: Drive 0, Vacc Suit 0, Broker 0, Steward 0, Comms 0, Persuade 0
[[From Cpt. Brinewater I learned a lot. He had me drive him to pick ups and drop offs in
the Fortune's air/raft. The entire crew drilled in vacc suit use before every departure and every berthing. On occasion Cpt. Brinewater would ask me to tend to our passengers if the chief steward was busy. Naturally, I had to pick up comm ettiquette. Lastly, Cpt. Brinewater and his crew taught me the basics of negotiation and talking the other guy into your liking. Those first few years were busy, but good.]]
Free Trader Tour 1
Training: Personal Development: {1d: 5]} Melee [Blade] 1
[[The Fortune's security officer (who happened to be the steward, oddly enough) showed me some basic blade work in case of an unfortunate pirate encounter]]
Survive: {2d +Dex: 8} Yes
Events: {2d: 11} I befriend a useful ally in one sphere. I gain an Ally and +4 DM to advancement.
[[Apparently Cpt. Brinewater took a liking to me

]]
Advancment: {2d +Int: 11} Yes
Training: Free Trader: {1d: 1} Pilot [Spacecraft] 1
[[Apparently this liking included flight lessons on the Fortune Made. Great old girl, that one.]]
Rank 1
Rank Benefit: Persuade 1
[[The final year or so of those first four saw me focus a bit more on my sweet talking]]
Age 22
Free Trader Tour 2
Training: Service: {1d: 3} Broker 1
Survive: {2d +Dex: 8} Yes
Events: {2d: 7} Life Event
Life Event: {2d: 10} Good Fortune +2 DM to benefit roll
[[At some point during my second tour on the Fortune Made I made my fortune *snigger*. I actually went into a gambling pool on ship and took the long, long odds. Apparently they worked out for me in the long, long run]]
Advancement: {2d +Int: 6} Yes! By the skin of my teeth!
[[Seems Cpt. Brinewater was none too pleased with the level of gambling happening on his ship. He still promoted me to full shared crew member, but not until after a long, long arse chewing]]
Training: Free Trader {1d: 5} Engineer (M-Drive) 1
[[The second tour with the Fortune saw me spend much of my time in Engineering, helping Doc Albright keep the drives purring]]
Rank 2
Age 26
Free Trader Tour 3
Training: Service: {1d: 3} Broker 1 (2)
Survive: {2d +Dex: 8} Yes
Events: {2d: 6} Unexpected Contact
[[I think that this would be a good place to meet one of the other crew members]]
Advancement {2d +Int:9} Yes
Training: Free Trader: {1d: 1} Pilot [Spacecraft] 1 (2)
[[The Fortune's pilot decided to retire about 9 years into my service on the Fortune and I have been promoted to the position. Hurray!]]
Rank 3 - Experienced Trader
Rank benefit: JoaT 1
Age 30
[[After 12 years aboard the Fortune, the captain is making noises about retirement. I decide to stay aboard, and see the ship to the end]]
Free Trader Tour 4
Training: Free Trader: {1d: 5} Engineer (J-Drive) 1
Survive: {2d +Dex: 9} Yes
Events: {2d: 3} Smuggling opportunity: Taken {2d +Persuade +Int: 10} Success
Event Benefit: Streetwise 1, +1 Benefit Roll
[[The Fortune was falling on hard times around the 16th anniversary of my coming aboard. I was apporoached by some, ahem, discerning gentlemen who had, shall we say, sensitive cargo to be transported. The were willing to pay much more than the standard freight fee. I decided to go for it, persuading our steward that we needed the money badly.]]
Advancement: {2d +Int:8} Yes
Training:Service: {1d:3} Broker 1 (total of 3)
Rank 4
Age 34
Aging: {2d -Terms: 4} No effect
[[Captain Brinewater decided to call it quits a few jumps after the smuggling incident. At an age of 66 years he sold the ship to the first mate, Don Guervo. With so much history on the Fortune, I decided to sty for one last hurrah]]
Free Trader Tour 5
Training: Free Trader: {1d: 5} Engineer (J-Drive) 1 (total of 2)
Survive: {2d +Dex:8} Yes
Events: {2d: 5} Gamble Fortune: Accepted, gambling 6 rolls. Broker 8+ {2d +Broker +Int:13} Success, gain +3 benefit rolls, +1 Broker (total of 4)
[[In the final hours of the Fortune Made, I brokered a deal of a lifetime. The entire crew made enough to retire and live decent lives. Thus was the end of the Fortune Made. I do not know who Cpt. Guervo sold the ship to, nor where it berths today. I shall miss that ship, and no other shall match it in my heart]]
Advancement: {2d +Int:11} Success
[[My ability to wheel and deal in the years prior to the Antares Trade (as the deal was known to us crew) caught the attention of Cpt. Guervo. I was promoted to 1st mate on the Fortune, and helped make a decent profit for the ship.]]
Training: Free Trader: {1d: 4} Mechanic 1
[[As 1st mate of the Fortune, I found myself making many minor repairs to the ship. Nothing major, and certainly nothing in the engineering section, but basic handy man work. I found it very fulfilling]].
Rank 5
Age 38
Agining {2d -Terms: 3} No effect
[[After the Antares Trade I found myself in the Antares downport, considering my next move. While sipping a drink in the bar, I was approached by a gentleman by the name of Carlos Montiago; said he had a proposition for me. He had a ship, and a crew, but wanted my expertise. Turns out Mr. Montiago was a, for lack of a better term, pirate. It also turns out that Mr. Montiago was one of the gentlemen with the sensitive cargo four years ago. Small galaxy, huh? Because of my assistance with that event he felt I might be sympathetic to his cause. I mulled it over a bit and thought . . . what the hell? I need a new berth and this sounds like it could be fun. "Mr. Montiago, you have a deal", I found myself saying. I shipped out later that night, in an old cutter.]]
2nd Career: Rogue: Pirate
Qualify: {2d-1 +Dex:6} Yes [[Barely, I'm getting too old for this stuff!]]
Basic Training: Stealth 0
[[Apparently the crew didn't like the amount of noise I made moving about the ship. They remedied that . . . I still have the marks]]
Training: Pirate: {1d: 2} Astrogation 1
[[Since my skills lent myself more to ship-board activities, Mr. Montiago had the ship's navigator teach me the basics of Astrogation. A lot of the jobs they pull apparently succeeded because they used bat-arse crazy approach vectors]]
Survive: {2d +Dex: 6} Yes [[I'm really getting to old for this! I almost got shot this time!]]
Events: {2d: 6} Backstab: Not taken. Gained Ally
[[Just for S&G, I rolled on the mishaps table and got a 4, job gone wrong.
I figure that we were in the middle of stripping a cargo ship of it's valuables when the fecal matter hit the rotary air impeller. During the madness one of the crewmates was immoblizied (something about taking a gyroc to the calf just doesn't sit well with mobility). I could have left him there to take the blame for the heist and also get part of his take of the loot, but in the end I hauled his screaming carcass back to the ship and made sure he got patched up. He's never forgotten that incident.]]
Advancement: {2d +Int: 9} Yes
[[Apparently Mr. Montiago saw what I did for that crewmate because he made me a share and a half crew member]]
Training: Pirate: {1d: 6} Melee [Blade] 1 (total of 2)
Rank 1
Rank Benefit - Gunner [Turrets] 1
Age: 42
Aging: {2d -Terms: 3} No effect
[[I decide that after that fracas it was time to call it career. I took my share of the profits and returned to Antares to see what new direction my future might take]]
Muster - Merchant
Rolls: 5 Terms + 3 Rank + 4 Events - 12 rolls
+1 DM to all
+3 DM to one
Roll 1: Cash :{1d +1DM:7} 40,000
Roll 2: Cash :{1d +1DM:5} 20,000
Roll 3: Cash :{1d +1DM:4} 20,000
Roll 4: Other:{1d +1DM:7} Free Trader
Roll 5: Other:{1d +1DM:6} Free Trader
Roll 6: Other:{1d +1DM:2} +1 Int
Roll 7: Other:{1d +3DM:5} Ship Share
Roll 8: Other:{1d +1DM:6} Free Trader
Roll 9: Other:{1d +1DM:5} Ship Share
Roll 10: Other:{1d +1DM:7} Free Trader
Roll 11: Other:{1d +1DM:4} Gun
Roll 12: Other:{1d +1DM:5} Ship Share
Muster - Rogue
Rolls 1 Term + 1 Rank - 2 Rolls
Roll 1: Cash :{1d: 6} 100,000
Roll 2: Other:{1d: 4} 2 Ship Shares
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Experienced Trader: Alex Rowe: 4A4C86: Age 42
5 terms as a Free Trader: 80,000cr
1 term as a Pirate: 100,000
Skills: Admin 0, Astrogation 1, Broker 4, Comms 0, Computers 0, Drive 0, Engineer (J-Drive) 2, Engineer (M-Drive) 1, Gunner (Turrets) 1, Jack of all Trades 1, Mechanic 1, Melee (Blade) 2, Persuade 1, Pilot (Spacecraft) 2, Stealth 0, Steward 0, Vacc Suit 0
Gun, 25 shares to a Free Trader OR 16 shares to another ship
Ally:
Ally:
Contact:
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I more or less wrote his backstory into the chargen, but I'll clean it up and re-write it later for easier viewing.