[[ Name :Cristofur Housey. Solomani origins but parents migrated to Home World: Antares I (High Population, Ice-Capped) for religious reasons]]
Starting Stat rolls: {6 x 2d: 7, 6, 6, 8, 7, 8}
[[wow pretty mainstream for Cris.]]
Str: 7 (0), Dex: 6 (0), End: 6 (0), Int: 9 (+1), Edu: 7 (0), Soc: 9 (+1)
[[Now it's time to come up with a homeworld. Antares is the subsector capital and an ice-capped world, according to An_2421)_(world)
Home World: Antares I (High Population, Ice-Capped)
[[Now I get 3 background skills. I have to take streetwise 0, vacc suit 0. Leaving me with one skill I can choose from the education list. I'll take Computer. At this point my character is 18.]]
Basic Skills: Streetwise 0, Vacc Suit 0, Computer 0,
[[Time for my first career. .]]
Career: Drifter: wanderer tour 1 term 1
[[Next we roll to qualify. auto}
[[Because this is my first career I get the basic training skills for it at 0], unlike other Careers; a drifter gains level 0 skills from the approperate specialist table instead.]
Basic Training: athletics:0 Deception:0 Recon:0 Stealth:0 Streetwise:0 Survival:0
Drifter Tour 1 term 1
[[First I get a Training roll. I can choose from the Personal Development, Service Skills, , or wanderer tables. To start out I'll roll Personal Development.]]
Training: Personal Development: {1d: 6} +1 Int
[[Now it is time to see if I survive this term. I need a 7+ to survive.]]
Survive: {2d : 7} Yes [[ just bearly]]
[[ok bearly got out of that with out any mishaps so lets see what happen in life events.]]
Events: {2d: 4} Cris takes a chance at a risky but rewarding adventure. but i just get out with my life and a tale of adventure.
Advancement: {2d +Int: 7} Yes
[[Well I advance that means Rank: 1
Rank Benefit: – street wise 1
[[That wraps up my first tour, Cris is now 22 years old, I think I well move on and see what the army has to offer me]]
so I muster out of wanderer,I get two rolls.
cash {{ roll 1d6:6 4,000
Other benefits {{ roll 1d6: 3 Ally
Army Cavalry
Tour 1 term 2
Next we roll to qualify need 6; roll 2d6 get 6
Training: Service Skills: Melee; unarmed 0
Survive: Dex 7+{{2d6:9}}
Events: {2d: 9} souranded and outnumbered by the enemy, you hold out till relief arrive, gain +2 DM to your next advancement check .
Advancement: {2d +Int +1,+2DM :8}
Training: Advanced Education: {1d: 5} Navigation 1
Rank: 2 – Lance Corporal; Recon 1
Commission Soc 8+ {{rolled 2d6:9)
Officer rank from commission Lieutenant: Leadership 1
officers skills: {{1d6:5 tactic: military}}
[[Well that puts me to 26 years old. I could stop here and go adventuring, or I could go on. I'm doing well so far and would like a few more skills under my belt so I think I'll go on.]]
Army Calvary Tour 2 term 3
Training: : {1d: 4}Gunnery 1
Survive: {2d +Dex: 8} Yes
Events: {2d: 10} Life Event. peace keeping roll Investigation 1
[[peace keeping roll gain one of four skills choose investigation.]]
Advancement: {2d +Dex: 12} Yes
Training: Officer Training : {1d: 5} Tactics 2
Rank: 2 – Captain
Rank Benefits: none
[[Army wasn't turning our so Cris return to Antares I ]]
musters out of Army
two rolls in Cash one roll in other benefits
20,000 +2,000=22,000 credits and a combat implant skill augmentation Gun Cbt 1
CitizenTour 1 term 4 quilify: EDU +5 {{roll 2d6: 9
Training: corporation: Computer 1
Survive: {2d +soc: 9} Yes
Events: {2d: 10}you gain experience in a technical field as a computer operater raise by one
Advancement: {2d +Int: 9}
Training: Advance education: {1d: 5} Computers 3
Rank: 2 – Managment Admin 1
[[Well now I am 34 years old, and that means I have to start rolling for Aging after this term and at the end of every term after this. This roll uses the total number of terms I've taken so far as a negative modifier.]]
Aging: {2d -4: 1} No Effect
[[I've aged well so far it seems.]]
Citizen tour 2 Term 5
Training: Personal Development: {1d: 2} +1 EDU
Survive: {2d +Edu: 6} Yes
Events: {2d: 5} Life Event the corperation business expands your corperation grows +1 dm to benefits
well under Cris managment skill the company grows and cris reaps the rewards
Advancement: {2d +Int: 6} rank 3
Advance education table {{1d5:5) Computers 4
Aging: {2d -5 terms: 1} No Effect
[[Well after a diverse five term career as an Drifter, Army Calavry Officer and Citizen Corperate Manager. Corprate Manager This gives me 3 benefit rolls for the terms served, plus two more for rank, and I get 10,000 cr in retirement pension. Not bad. Also in my fifth tour I got +1 dm to any one Benefit roll, I'll use it on the first roll.]]
corporate Mustering Out
Roll 1: Cash: {1d +1DM: 7} 100,000cr
Roll 2: Cash: {1d: 5} 10,000cr
Roll 3: Other: {1d: 6} one ship share
[[Now it is time to bring everything together and tally up my final character stats.
Cristofur Housey age 38
height: 5'11 weight: 176 lb hair: Brown Eyes : Blue
Facial hair of weeks growth, White under shirt, Black over coat, under arm harness for snub noise pistol. Brown slacks and black belt. Black short boots . Cris is kind of plan average male with a casual air about him and always listening disposition. if Cris is nervous or agitated he Snickers or gigles. its his tale in poker and his one possible fatal character flaw.
Str: 7 (0), Dex: 6 (0), End: 6 (0), Int: 9 (+1), Edu: 7 (0), Soc: 9 (+1)
Skills: Vacc Suit 0, Admin 1, Computer 4, , Investigate 1, Leader 1, Melee (unarmed ) 1, Implant Gun cbt (slug pistol)1,gunnery 1, tactics 2 ,Navigation 1 , Streetwise:1, athletics:0 Deception:0 Recon:0 Stealth:0 Survival:0 .
one ship share
146,000 credits
implant combat
one ship share
one Ally
shopping list
Wafer Jack Computer 4 15,000 expert programs :computer 2 dm+1 100,000
Snub pistol 150/ 3d6 -3/ magazine 6/ammo 10
10,750 REMAINING
Cris always that his parent where a little off, this whole thing about religion was just a little old fashion. Cris knew as soon as he had the chance he was going to be an adventurer and see the Galaxy, while hanging around the space port Cris meet Drixel Anuba < not real name> who filled his head with tresure and adventure in far off worlds looking though ancient lost ruins, well as soon as cris could hitch a ride he was off to those so called tresure ladden Ruins and Damn near got his Rear end shot off, oh well at lease he made a friend and that was it for him if some one was going to shot at him he might as well get paid, so as soon as cris could find a recuiter he was joining the Army! and wouldn't you know it he was right in the middle of a revolt! out numbered and out gunned Cris lead his platoon on ward to survival! relief arrived just in the nick of time, and believe it or not they considered Cris some kind of hero, and he became Lance Corporal Housey! then some one thought that he told his adventure so well they went and commisioned him as a Officer! Well Cris desided the army was not so bad and went another tour,So he got droped into a peace keeping mission Investigating of all thing tomb roberies from some religous temple! It was a no brainer the butler did it! well actually it was the priest but hey Cris got another promotion and now he was Captain Housey! Cris knew he could do better and went on to a Corprate organization who told him he made fine managment material.So Civilian life Cris was bound for on his home world. it was not hard you told people to work hard, then throw a party every now and then for something trivial and bam ! Every one thought you where Great! so the Corperation flurished, and Cris stayed around a few years, Cris got real good with computers and got every one to believe he was indespensible, till one day on his 38th birthday Cris realized he missed the Adventure and unknows of travel! so he gave noticed and head to the space port - what the hell there was bound to be some one who need his unique abilities!
ok folks I might have screwed up was doing this while waiting from news about my Oldest son who disided not to come home today, Police found him and he is home safe<he has minor Artism>. I had to try something to steady my nerves!