Formidable Task Difficulty

ShawnDriscoll said:
D20 is linear. 2D6 is not. So you're never gonna have a proper translation/conversion between the two. Two different systems entirely.

:lol: ALL 2D6 six rolls break down into a % chance to roll a particular #. You can get very close with D20 and almost exact with D100.

Funny post though
 
One can always use d66 for encounter tables, this is equivalent to a d36.
11 = 1
12 = 2
13 = 3
14 = 4
15 = 5
16 = 6
21 = 7
22 = 8
23 = 9
24 = 10
25 = 11
26 = 12
31 = 13
32 = 14
33 = 15
34 = 16
35 = 17
36 = 18
41 = 19
42 = 20
43 = 21
44 = 22
45 = 23
46 = 24
51 = 25
52 = 26
53 = 27
54 = 28
55 = 29
56 = 30
61 = 31
62 = 32
63 = 33
64 = 34
65 = 35
66 = 36
 
sideranautae said:
:lol: Link math & probability?

Okay, that was sad, not really funny.

The answer is you can't find any. Which explains why no one is using D20s or D100s when rolling for skill checks in Mongoose Traveller.

You should make a video of how you do this conversion of yours anyway. That would be funny.
 
ShawnDriscoll said:
sideranautae said:
:lol: Link math & probability?

Okay, that was sad, not really funny.

The answer is you can't find any. Which explains why no one is using D20s or D100s when rolling for skill checks in Mongoose Traveller.

You should make a video of how you would do this conversion anyway. That would be funny.
No, I don't think so. The explanation is far more mundane - it has been set up to use d6's since the very start.

Edited - there we go, problem solved.
 
Rick said:
T20 was the only Traveller game that used d20's, I believe.
T20 is a D20 game mechanic used in a Traveller setting. A totally different system that is more D&D characteristic with XP, class, AC, etc than Mongoose Traveller's character-generation system. The two games cannot even be compared to each other, other than that they both use a Traveller setting. T20 eventually dropped its Traveller setting. Other Sci-Fi RPGs have tried using D20 for their mechanics. Even Mongoose used to use D20 for its earlier RPGs. Nearly all fail at it though. SWN is one of the few still around.
 
ShawnDriscoll said:
Rick said:
T20 was the only Traveller game that used d20's, I believe.
T20 is a D20 game mechanic used in a Traveller setting. A totally different system that is more D&D characteristic with XP, class, AC, etc than Mongoose Traveller's character-generation system. The two games cannot even be compared to each other, other than that they both use a Traveller setting. T20 eventually dropped its Traveller setting. Other Sci-Fi RPGs have tried using D20 for their mechanics. Even Mongoose used to use D20 for its earlier RPGs. Nearly all fail at it though. SWN is one of the few still around.
Seriously - THAT'S what you got from my post? Just too damn funny. :twisted:
 
Rick said:
ShawnDriscoll said:
Rick said:
T20 was the only Traveller game that used d20's, I believe.
T20 is a D20 game mechanic used in a Traveller setting. A totally different system that is more D&D characteristic with XP, class, AC, etc than Mongoose Traveller's character-generation system. The two games cannot even be compared to each other, other than that they both use a Traveller setting. T20 eventually dropped its Traveller setting. Other Sci-Fi RPGs have tried using D20 for their mechanics. Even Mongoose used to use D20 for its earlier RPGs. Nearly all fail at it though. SWN is one of the few still around.
Seriously - THAT'S what you got from my post? Just too damn funny. :twisted:
You're trolling. So ya, that's all I got.
 
I pointed out a pertinent fact that you had either wilfully ignored or overlooked. If I hadn't mentioned T20 in passing, would you have kept quiet?

Ok, I have now removed the offending part of the post which you seemed to object to. Satisfied?
 
I was not going for a straight mathematical in all areas. Story was more important. However, I did converted d100 tables to d66 in the SRD. Got that covered. My notes on converting are in older threads somewhere on this board...
 
ShawnDriscoll said:
Tom Kalbfus said:
One can always use d66 for encounter tables, this is equivalent to a d36.
11 = 1
.
.
.
66 = 36
A D36 rarely shows up at someone's RPG table.
You have room for more encounters than a d20 has in fact you can put both animal encounters and character and event encounters on the same table, rather than needing subtables for them, One of the problems with 2d6 is you get only 11 encounter possibilities, in d20 sometimes you could roll a d8+d12 and get more encounters, the more likely ones occur in the middle while the rarer one are toward the edges, and unlike 2d6, the probability curve has a flat area in the middle. d66 has an even probability distribution, so you are not stuck with a certain number of high and low probability encounters, you can arrange you probability distribution however you like with 36 equal probability choices.
 
Tom Kalbfus said:
You have room for more encounters than a d20 has in fact you can put both animal encounters and character and event encounters on the same table, rather than needing subtables for them, One of the problems with 2d6 is you get only 11 encounter possibilities, in d20 sometimes you could roll a d8+d12 and get more encounters, the more likely ones occur in the middle while the rarer one are toward the edges, and unlike 2d6, the probability curve has a flat area in the middle. d66 has an even probability distribution, so you are not stuck with a certain number of high and low probability encounters, you can arrange you probability distribution however you like with 36 equal probability choices.

As a GM you can make tables with any amount of line items. You just then use a computer roller for 1 to n. The limitation on having certain dice for this type of task ended decades ago.
 
sideranautae said:
Tom Kalbfus said:
You have room for more encounters than a d20 has in fact you can put both animal encounters and character and event encounters on the same table, rather than needing subtables for them, One of the problems with 2d6 is you get only 11 encounter possibilities, in d20 sometimes you could roll a d8+d12 and get more encounters, the more likely ones occur in the middle while the rarer one are toward the edges, and unlike 2d6, the probability curve has a flat area in the middle. d66 has an even probability distribution, so you are not stuck with a certain number of high and low probability encounters, you can arrange you probability distribution however you like with 36 equal probability choices.

As a GM you can make tables with any amount of line items. You just then use a computer roller for 1 to n. The limitation on having certain dice for this type of task ended decades ago.
Yeah, but were talking about the table top game. One could also play the entire game by computer. Have there been any Traveller Computer games or Traveller Online?
 
Tom Kalbfus said:
Yeah, but were talking about the table top game. One could also play the entire game by computer. Have there been any Traveller Computer games or Traveller Online?

MegaTraveller 1: The Zhodani Conspiracy.

Then there's the old GDW computer programs such as Trader.
 
AndrewW said:
Tom Kalbfus said:
Yeah, but were talking about the table top game. One could also play the entire game by computer. Have there been any Traveller Computer games or Traveller Online?

MegaTraveller 1: The Zhodani Conspiracy.

Then there's the old GDW computer programs such as Trader.

And MegaTraveller 2: Quest for the Ancients.
 
Tom Kalbfus said:
Yeah, but were talking about the table top game.

Yes, that's what I play. One simply uses a device tablet, phone, laptop, notebook with a roller for that. What does that have to do with playing a "whole game by computer"?

I'm afraid that until you are actually taking the time to read & understand posts you are replying to, I can't waste my time replying.

Ciao
 
sideranautae said:
Tom Kalbfus said:
Yeah, but were talking about the table top game.

Yes, that's what I play. One simply uses a device tablet, phone, laptop, notebook with a roller for that. What does that have to do with playing a "whole game by computer"?

I'm afraid that until you are actually taking the time to read & understand posts you are replying to, I can't waste my time replying.

Ciao
then why have only d6s?, the Presious edition was T20 with d4s, d6d, d8s, d10s, d12s, d20s, and speciql percential dice labled 0 through 9 instead of 1 through 10.
 
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