for those that thinks gaim is broken

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noobdelux

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not want to open that can of worms again

but have you ever played against drach?

i want to know what you more expereinced players thinks since i get wopped every time i play...

and it dont matter what race i play with

ps late night rant
 
Well he pritty said experiences players dont respond...

Not everyone has the same arguement with the gaim...

and rather than start a new topic he could of just added to an exist gaim topic...
 
I suppose.

You'd think that the Vree would be considered broken. But I guess they evened them out pretty well.
 
Well from my point of view it's the masses of beaching pods that I find hard to deal with.

Dont have much experience with the Vree
 
I played against Gaim with a drakh fleet at the Earth Centauri weekend. I lost quite heavily, in fact the scenario was a looser from turn 1. That said, I was able to take out 2 of his ships, and would "probably" have taken out 2 more on the next turn. However it was a mothership doing the damage, the rest of my fleet was already boarded by numerous marines.

the mines of the Gaim are pretty worthless against a lot of Drakh ships, but the drakh lack of fighters is a major weakness when facing swarms of crewed missiles and breaching pods. The mothership will probably be fine as its 24 troops keep it safe from all but the most concentrated boarding efforts, but it isn't a ship that sees much action!
 
animus said:
Why are the mines worthless? I've never played either race. Explain how you overcame the e-mines.

Well the G.E.G. on Drakh ships reduces the damage from each weapon to hit the ship by a fixed amount, with the exception of critical hits if I remember rightly ? and the mines on most of the gaim ships are split into multiple banks with a small amount of AD each and of course can't critical, so a good bit of it would just bounce right off.
 
Believer in G'Lan said:
animus said:
Why are the mines worthless? I've never played either race. Explain how you overcame the e-mines.

Well the G.E.G. on Drakh ships reduces the damage from each weapon to hit the ship by a fixed amount, with the exception of critical hits if I remember rightly ? and the mines on most of the gaim ships are split into multiple banks with a small amount of AD each and of course can't critical, so a good bit of it would just bounce right off.

Correct. Most of the Gaim queenships fire emines in batches of 2d. That means any drakh ship with at least GEG2 is immune to them as they can't crit to bypass it. Even the gaim ships with 4d emine launchers lose a massive about of damage against GEGs.

Truthfully, GEG2 massively de-fangs suicide fighters too. Your only worry is a crit.

Breeching pods are another matter entirely. Those are the main thing that the Gaim have to cause the drakh problems. The pods are speed 8 however. Nearly every drakh ship with the exception of the superheavies can at least match them. Suicide fighters are slightly faster.

My thoughts of Drakh vs. Gaim is for the Drakh to buy time and shoot down breaching pods and suicide fighters in that order. Take your time, don't fly into them. Fly obliquely to keep the pods in weapon range but keep them and suicide fighters out of contact for as long as possible. Ignore the ships until you have dealt with the pods, his ships can't hurt you. If you have an Amu with you, tactics change. It is too slow to escape but thankfully it has enough troops to defend itself. Leave the Macu home. It is too slow AND has insufficient troops.

Drakh should avoid purchasing ships with a GEG of 1. If you have no choice (i.e. to fill out large hangars) so be it. Keep them either in the hangars or well out of Photon Bomb range and use them to shoot down fighters and BPs.

Tzarevitch
 
skavendan said:
This topic is so pointless with a new list about to land!

I think you've rather missed the point of the original poster.

He's actually looking for views about the Drakh - not the Gaim (even though they're mentioned in the subject line!).

Regards,

Dave
 
ok, so i viewed it as him wanting opinions ofn drakh versus gaim.

however

Drakh in general.

they are a solid fleet with some nice properties, they are however fragile, and a fleet for a more experianced player as they are not too forgiving.

This fleet can excel against secondary weapons, but is vulnerable to beam hits, and uber dice weapons such as those toted by the Centauri and Abbai. Geg is easily overwhelmed by a solid beam shot and the relative fragility of Drakh hulls make them go down faster than an italian waiters underwear. The fleet suffers from a lack of antifighter capeability, and a swarm of fighters is more than capable of taking down a raider. their main Af capability is of course the GEG and the beam in the light raider, but as fighters move last, the poor old raider is more likely to find itself swamped rather than shooting down fighters.

their are 2 basic ways to play drakh, but these can be merged by a good player
1) fast attack, lots of raiders supported by fast destroyers, hit fast, hard and sweep past your enemy regrouping and comign in again for another pass.
2)slow and ponderous with the mothership and cruisers (ok, relative to raiders slow), fly in slowly beaming everything in sight, then fly straight into a formation, relying on GEG to protect you while you blow chunnks out of anyone in every arc.

the Drakh look nasty at first with a lot of beams, but there tactics can become predictable with a lack of ship types. and after a few games most players will have the measure of them enough to give them a good fight if not win.

Playing against Drakh. Concentrate on a ship at a time. Sounds simple, but it's true. a lot of players think ooh a raider, it's only skirmish level, but it has dodge, it has a small geg, and it's pretty maneouvreable. do't think one salvo will kill it, make sure. If you can get them in range heavy fighters, and older style dice fighters like the frazi can do a great job against raiders, and of course if you have double damage mines, use em against raiders. they do then die pretty quickly. ships like the warcruiser and Amu are a different kettle of fish, they require your heaviest guns over a sustained time to both bypass their large GEG scores, and whittle down some decent damage tracks. If a mothership is on the table, keep out of range and kill all iot's support before even attempting to take it down, unless you have a ship like the victory. Even then, those huge hangars will spew drakh death on you.
 
argh!! no beard, wheres the beard?

now you will tell me I am crazy and you never had a beard

of course any drakh information is my opinion only and people are more than welcome to disagree and counterpoint :-)
 
Okay, since this is a Drakh thread, I have a question. How many ships should I have? Since some models are still available from certain retailers and such, this may be my last chance. I'm looking for a good playable fleet list.

What I have now:
Amu Mothership x 1
Dra'Vash Cruiser x 3
Kama're Sas Patrol Cruiser x 2
Kama're Scout x 6
Ma'Cu Carrier x 1
Ria'stor Heavy Raider x 7
Riastor Gris Fast Destroyer x 3
Sa'dravash Light Cruiser x 5
Sa'ria'stor Light Raider x 7
 
You need more raiders. In fighting against the drahk, I have found out 2 things. The crusiers and fast destroyers are very killable, but the raiders are too big for their PL. The combination of a really good dodge on the light raider with the geg, and a decent dodge on the HR, makes them very solid to in the case of the LR, too good of a ship. The Carrier gives you 2 battle points worth of ships for 1 battle point worth of cost. I still don't get why the Battle level crusier gets a huge hanger as well. At 5 Raid, a Carrier, the Battle level crusier, and 2 additional HR to go with the 2 LR and 3 additional HR you can carry in the hangers is pretty rough.


Dave
 
I would get an extra Carrier and some more L ight / Heavy Raiders Raiders. Also always round up for an even number in things (except the mothership you only need 1 of those).
 
It depends what size games you'll be playing, naturally. But I'd go for another carrier or 2 before anything else.
 
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