ok, so i viewed it as him wanting opinions ofn drakh versus gaim.
however
Drakh in general.
they are a solid fleet with some nice properties, they are however fragile, and a fleet for a more experianced player as they are not too forgiving.
This fleet can excel against secondary weapons, but is vulnerable to beam hits, and uber dice weapons such as those toted by the Centauri and Abbai. Geg is easily overwhelmed by a solid beam shot and the relative fragility of Drakh hulls make them go down faster than an italian waiters underwear. The fleet suffers from a lack of antifighter capeability, and a swarm of fighters is more than capable of taking down a raider. their main Af capability is of course the GEG and the beam in the light raider, but as fighters move last, the poor old raider is more likely to find itself swamped rather than shooting down fighters.
their are 2 basic ways to play drakh, but these can be merged by a good player
1) fast attack, lots of raiders supported by fast destroyers, hit fast, hard and sweep past your enemy regrouping and comign in again for another pass.
2)slow and ponderous with the mothership and cruisers (ok, relative to raiders slow), fly in slowly beaming everything in sight, then fly straight into a formation, relying on GEG to protect you while you blow chunnks out of anyone in every arc.
the Drakh look nasty at first with a lot of beams, but there tactics can become predictable with a lack of ship types. and after a few games most players will have the measure of them enough to give them a good fight if not win.
Playing against Drakh. Concentrate on a ship at a time. Sounds simple, but it's true. a lot of players think ooh a raider, it's only skirmish level, but it has dodge, it has a small geg, and it's pretty maneouvreable. do't think one salvo will kill it, make sure. If you can get them in range heavy fighters, and older style dice fighters like the frazi can do a great job against raiders, and of course if you have double damage mines, use em against raiders. they do then die pretty quickly. ships like the warcruiser and Amu are a different kettle of fish, they require your heaviest guns over a sustained time to both bypass their large GEG scores, and whittle down some decent damage tracks. If a mothership is on the table, keep out of range and kill all iot's support before even attempting to take it down, unless you have a ship like the victory. Even then, those huge hangars will spew drakh death on you.