I started with CS and EP of 16 and 26. I usually roll the die twice and assign the numbers as I wish (usually the higher number of the two for CS).
I picked the following Disciplines:
Sixth Sense
Weaponskill (Broadsword)
Hunting
Healing
Mindblast
I took Sixth Sense as it was required to meet Banedon in the original edition so I assumed that was the case here as well.
Had no troubles in the Monastery sections, the Drakkar with the crossbow missed because I had Mindblast.
Got to the forest and noticed some changes....used Sixth Sense, but didn't meet Banedon right away...was afraid I had missed it. Finally did run into him further south and then helped defend the Prince (love the re-write of the Alema Bridge Battle). Got through the Graveyard okay, only brushing death once (that trap with the falling granite block). It asks if you have a Golden Key. I am assuming this is different than the Gold Key that you get back in the Monastery for unlocking the Vault. So I pulled the pin and prayed. Rolled an 8...success!
Got through Holmgard pretty easily, love the extended stuff here as well. The fight at the end was tough. I was -6 on the CRT. I rolled mostlly in the 5-8 range to start, but I lucked out with a 9 near the end after two 2's in a row. The last roll I had 2EP and the Helghast had 4EP. I rolled and he lost 7 and I lost 2 or something like that. Even though that put me away, I figured I struck the killing blow as well (and had extra damage to boot whereas the roll only put me right at 0). Cheating? Probably. I know I know....what's a poor Kai Lord to do?
All in all, great book, though I am not too keen on the new art. Perhaps I am just biased toward my memories of Gary Chalk's art, and I noticed most of the art in this one is a recreation of Gary's iconic drawings in the original book. THe new ones are more dramatic, but less "charming".