Flight Computer + Plus 1 CQ???

I always play with the same group but have been to quite a few tourneys across the country and have not this far encountered this interpretation.

If you want to try for a "Official" ruling stick on rulemasters and see what happens perhaps we are all wrong..............

If you are happy with it in your games thats cool -its only a game but if travelleing be aware that many people won't play it that way.............

:)
 
SylvrDragon said:
That actually depends on how you interpret the rule. My group determined that it changes your CQ to 4 if you rolled lower than 4. My group, including myself, usually goes more towards the spirit of the ruling. But for several reasons we ruled for FC's in a rules as written manner.

I've always played it the way everyone else on this thread, but to be honest, I can see why you interpreted it in that way. It just isn't an interpretation that would've come "naturally" to me since it doesn't make sense, to me at least, from a "real world" perspective.

i.e. The flight computer can make up somewhat for the inadequacies of a poor crew, but once it's gone the crew have to stand alone. Somewhat like driver aids on modern formula one cars IMHO....... ;)

Regards,

Dave
 
Na-Po said:
Just have a look here and you'll have Matt point of view about CQ and Flight computers :

http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=33652&highlight=computer

It is related to vorlon ships but what is stated there is for all FC ships.

That thread really isn't relevant here, as he didn't give an answer one way or the other really. He doesn't say if it does, or does not, change the CQ of a ship. He just says that if it's destroyed you lose the ability. Vague, as usual.

Foxmeister said:
I've always played it the way everyone else on this thread, but to be honest, I can see why you interpreted it in that way. It just isn't an interpretation that would've come "naturally" to me since it doesn't make sense, to me at least, from a "real world" perspective.

i.e. The flight computer can make up somewhat for the inadequacies of a poor crew, but once it's gone the crew have to stand alone. Somewhat like driver aids on modern formula one cars IMHO....... ;)

Regards,

Dave

So we're applying real world perspectives now? That's gonna change most of the game. lol I gave up using the real world argument long ago. It holds little water in the gaming world, and even less in the f#&@e* up world of ACtA. The rules of the Babylon 5 universe don't even work here, why should real world rules apply? I just go with rules as written. Besides, I see the FC as a way of fixing something else that should have been done. Not all fleets should use the same CQ chart in my opinion. The Minbari and the ISA don't send half trained crews into combat, so I don't see them as sending green crews out. They really shouldn't have anything less than CQ 4 anyways. Seriously, anyone crew that would have CQ 3 would have failed to pass as a Ranger and would have been booted from any ISA ship. I see the FC as a CQ regulation device. It may not be meant that way, but it's just one more way to legalize some way of making up for this games many, many failings.
 
SylvrDragon said:
The rules of the Babylon 5 universe don't even work here, why should real world rules apply?

Who said they did? Not I! I only used a real world example to explain why I personally never considered your interpretation of the rule.

If the B5 universe rules were followed, the ISA fleet would win - always!

Regards,

Dave
 
No need to get bent out of shape, dude. I was just saying that I try to put real world thought on the back burner. Yea it plays some role in my interpretations, but it's not in the forefront.

And there's a different between ignoring the B5 universe, and bending it enough to balance a game. Just because a game follows the B5 universe doesn't mean the ISA would always win. It just means that the fluff and basic operations would heed the B5 universe more.
 
Unfortunately, you can't even rely on rules as written in ACTA. There's plenty of times where the rules say one thing but Matt decides another.
 
nekomata fuyu said:
Unfortunately, you can't even rely on rules as written in ACTA. There's plenty of times where the rules say one thing but Matt decides another.

God, don't we all know that's true. lol
 
nekomata fuyu said:
Unfortunately, you can't even rely on rules as written in ACTA. There's plenty of times where the rules say one thing but Matt decides another.

And then changes his mind to a 3rd option 5 minutes later :roll:

LBH
 
That's why I don't bother asking in the rules forum much. I may check here, but usually I just discuss it with my group. At least the group can't complain about rulings too much that way, and I have a good group that tries to make as fair of rulings as possible.
 
It wouldn't be so bad if they at least put any such rules changes in the FAQ, and kept the FAQ up to date. Even for when such a change happened before the FAQ was released though they still don't tend to be in there.
It's as if you're expected to religiously memorise every thread that has happened in the Rulemasters forum, because you sure as hell aren't getting it all in one place at a later date...
 
SylvrDragon said:
Na-Po said:
Just have a look here and you'll have Matt point of view about CQ and Flight computers :

http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=33652&highlight=computer

It is related to vorlon ships but what is stated there is for all FC ships.

That thread really isn't relevant here, as he didn't give an answer one way or the other really. He doesn't say if it does, or does not, change the CQ of a ship. He just says that if it's destroyed you lose the ability. Vague, as usual.

Foxmeister said:
Sorry that you misread it, at the end (last post) it is clearly stated that you use a CQ4 if you have FC trait, unless your CQ is better.
So it doesn't change your CQ, just gives a better chance to pass CQ tests.

In fact it's like the FC as got his own CQ of 4 and you use the best CQ available on your ship (between crew or FC CQ).
 
SylvrDragon said:
That's why I don't bother asking in the rules forum much. I may check here, but usually I just discuss it with my group. At least the group can't complain about rulings too much that way, and I have a good group that tries to make as fair of rulings as possible.

That's the same here ;-)

What is important is not to change the rules in the middle of a game/campaign.
But we try as much as possible to stick to the rules (or spirit)
and before a campaign we write down the main rules we use
if we had a talk about how it should be played so we can refere to it
and it becomes THE rule unless the campaign is over.

Main thing is to have fun with good friends in B5 universe ;)
 
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