I'd like to make a comprehensive thread to "fix" all the issues people have discovered with the Vehicle Design System. I'm particularly interested in fixing Military Vehicles, but we should do both.
There are three main areas to look at:
1. Design Sequence
2. Stock Designs
3. Combat Rules
The combat rules are contained in the Core Rulebook, but I believe they require some modification once the design rules are taken into account. The biggest thing, which I've brought up in other threads, is that the Hull/Structure damage system works well with less than 10 of each, but begins to break down as the numbers get higher.
For the design sequence, others have already identified the main areas of concern:
A. High TL armor is too heavy.
B. The Turbine power plant is too good (or the Fusion system is not good enough).
C. Sloping armor is worthless.
The stock designs can be fiddled with after the design sequence is fixed.
I'm hoping that Klaus Kipling, rust, and others with experience using the design systems will chip in their ideas for fixes.
There are three main areas to look at:
1. Design Sequence
2. Stock Designs
3. Combat Rules
The combat rules are contained in the Core Rulebook, but I believe they require some modification once the design rules are taken into account. The biggest thing, which I've brought up in other threads, is that the Hull/Structure damage system works well with less than 10 of each, but begins to break down as the numbers get higher.
For the design sequence, others have already identified the main areas of concern:
A. High TL armor is too heavy.
B. The Turbine power plant is too good (or the Fusion system is not good enough).
C. Sloping armor is worthless.
The stock designs can be fiddled with after the design sequence is fixed.
I'm hoping that Klaus Kipling, rust, and others with experience using the design systems will chip in their ideas for fixes.