Blun-Tor the Hu-Man
Mongoose
Tonight I ran my first ever session of Conan, and I used the hit points and hit locations charts from Runequest .
The hit locations and hit point layout made for great hits, on players and mooks, but I was having to fudge a lot of my damage rolls to not outright kill my players, as this was the first night and I didn't want them turned off because they died every time they got hit, which was pretty much what happened when I could roll above a freaking 3.
So instead of killing them outright, or making them lose a leg, I modded the damage a little bit, severely limiting movement when an arrow would have destroyed a leg (to -7) until a proper heal check could be made, and giving the character a permanent limp (and -5 to his movement rate because of his limp) once the wound had been "healed."
I don't want to give each body part a ton of HP, but I don't want them to die left and right either. Fun is the name of the game, and nickel and diming their characters to death one crippling flaw at a time seems like a way for characters to get mileage out of their unbelievably deadly 1st level characters. They didn't seem to mind the scars and limp, and when the character who limped scored a big hit to a mook with a head shot from his bow, I counted it as the mook losing his eye (not big enough to kill, but certainly to main permanently) he crowed the rest of the night (with another character who crit with both of his attacks (in the same round!) and subsequently beheaded his opponent.
Now if I could just get them to keep from brutally torturing the enemies they don't kill outright...
The hit locations and hit point layout made for great hits, on players and mooks, but I was having to fudge a lot of my damage rolls to not outright kill my players, as this was the first night and I didn't want them turned off because they died every time they got hit, which was pretty much what happened when I could roll above a freaking 3.
So instead of killing them outright, or making them lose a leg, I modded the damage a little bit, severely limiting movement when an arrow would have destroyed a leg (to -7) until a proper heal check could be made, and giving the character a permanent limp (and -5 to his movement rate because of his limp) once the wound had been "healed."
I don't want to give each body part a ton of HP, but I don't want them to die left and right either. Fun is the name of the game, and nickel and diming their characters to death one crippling flaw at a time seems like a way for characters to get mileage out of their unbelievably deadly 1st level characters. They didn't seem to mind the scars and limp, and when the character who limped scored a big hit to a mook with a head shot from his bow, I counted it as the mook losing his eye (not big enough to kill, but certainly to main permanently) he crowed the rest of the night (with another character who crit with both of his attacks (in the same round!) and subsequently beheaded his opponent.
Now if I could just get them to keep from brutally torturing the enemies they don't kill outright...