danskmacabre
Mongoose
So I've been running Elric/MRQ2 at home for my son for some time now, just to get used to the system.
I invited a bunch of old friends from Wales (where I used to live some years ago) who I used to run the 1st ed Stormbringer for.
I also invited some players from my local gaming group who I run Pathfinder for.
I ran the campaign from the "Cities of the South" book from Friday night to Sunday Morning. So a VERY long gaming session (obviously with sleeping somewhere in between a couple of times).
The sessions were absolutely brutal, I think most people lost 2 characters each over the weekend! After saying that there were a lot of combats and what with little healing (and no magic healing) and no resurrection, it made for deadly gaming sessions.
The campaign itself, whilst there were small possibilities to resolve stuff without combats, for the most part, it assumed some of of confrontations were very likely.
The players from Wales had a great time and said yeah it was deadly (but less deadly than Stormbringer 1st ed) but loved the combat system and some said they didn't mind it was deadly anyway, as long as if was fun.
The view was that they loved it.
The local players felt the combat system was really good and realistic, but very deadly. I'm not sure they would want to play in an Elric campaign as RAW.
So for the local players, I'm going to inject some of the core MRQ2 Divine magic and Sorcery as options. I don't think I'll put in Common magic though.
I thinkas primarily DnD / PF players, if there's going to be any chance of them playing in a campaign for Elric, I'll need to do this.
I personally love the system as it is, but it's not for everyone so if I want to run it, I will have to compromise.
I invited a bunch of old friends from Wales (where I used to live some years ago) who I used to run the 1st ed Stormbringer for.
I also invited some players from my local gaming group who I run Pathfinder for.
I ran the campaign from the "Cities of the South" book from Friday night to Sunday Morning. So a VERY long gaming session (obviously with sleeping somewhere in between a couple of times).
The sessions were absolutely brutal, I think most people lost 2 characters each over the weekend! After saying that there were a lot of combats and what with little healing (and no magic healing) and no resurrection, it made for deadly gaming sessions.
The campaign itself, whilst there were small possibilities to resolve stuff without combats, for the most part, it assumed some of of confrontations were very likely.
The players from Wales had a great time and said yeah it was deadly (but less deadly than Stormbringer 1st ed) but loved the combat system and some said they didn't mind it was deadly anyway, as long as if was fun.
The view was that they loved it.
The local players felt the combat system was really good and realistic, but very deadly. I'm not sure they would want to play in an Elric campaign as RAW.
So for the local players, I'm going to inject some of the core MRQ2 Divine magic and Sorcery as options. I don't think I'll put in Common magic though.
I thinkas primarily DnD / PF players, if there's going to be any chance of them playing in a campaign for Elric, I'll need to do this.
I personally love the system as it is, but it's not for everyone so if I want to run it, I will have to compromise.