Fire sequence question

Frankvas

Mongoose
Let say I have a ship with 2 or 3 front mounted weapons. I say I will fire all the weapons at ship X. After the first weapon, ship X is in the negative for hull (destroyed). Do I keep shooting with all the weapons and then roll to see what happens or do we roll after the 1st weapon?

Frank V.
 
Pg 10 of the Rulebook:

"Note, you must roll for all attacks declared on a ship before rolling on the Damage Table..."

So, yes, you have to roll all of your attacks. Period.
I would say, though, that some leeway should be granted if you get it to -17 damage before you have finished rolling. It's going to explode regardless at that point.

On the other hand, as soon as you have rolled on the Damage Table for a ship, you can't shoot at it for the rest of the game. So no making Adrift ships explode.

(I would actually houserule that one out. If it's still on the table, you should be able to keep firing at it if you want. Nothing like using a dead hulk as a weapon...)
 
When I play we usually roll damage one weapon system at a time, but you do have to roll all the declared weapon systems once you start, until it's obvious it's going to explode or the magnitude of the end result no longer matters(i.e. crew all dead anyway, ship is far from the main game)

LBH
 
Taran said:
Pg 10 of the Rulebook:

"Note, you must roll for all attacks declared on a ship before rolling on the Damage Table..."

So, yes, you have to roll all of your attacks. Period.
I would say, though, that some leeway should be granted if you get it to -17 damage before you have finished rolling. It's going to explode regardless at that point.

On the other hand, as soon as you have rolled on the Damage Table for a ship, you can't shoot at it for the rest of the game. So no making Adrift ships explode.

(I would actually houserule that one out. If it's still on the table, you should be able to keep firing at it if you want. Nothing like using a dead hulk as a weapon...)
Looking at the rules though it appears you can still try to make a decrewed ship go boom. It does say that stricken ships cannot be fired on but makes no mention under the running adrift/decrewed section.
 
Page 9, right above the Damage Table, it states that once you have rolled on that table, you may no longer target that ship with any attacks...
 
umm, yes. Correct.

On the other hand, how often does that really happen? I know it's entirely possible, but it doesn't look likely.
 
Frequently around here... your as likely to decrew many ships as destroy them.

On a realism note... why does more fire lead to an explosion. Seems to me a ship that is damaged and malfunctioning is more likely to explode than a ships that is so full of holes it doesn't have the necessary containment. Right now if you actually do enough damage to slice a Narn in half you will automatically blow it up. I would rather have seen the damage table be random not dependent on the amount of damage you take. Similar to the issue of the 'ammo magazine explosion' somehow blowing up for more if you hit it with triple damage laser than if you hit it with a single damage one.

Ripple
 
If I have a Heavy Plasma Cannona listed first and then a Light Pulse Cannon listed second, and I am firing them both at a ship with inceptors, do I have to fire them in the sequence that they are listed or can I fire the Light Pulse Cannon to burn through the Inceptors and then the Heavy Plasma Cannon sencond?

Tschuma
 
I don't think the order that the weapons systems are listed in the book matters, it's all down to how you declare your shooting. ( at least thats how we play it) So you can fire your weaker guns first, in order to clear away intercepters for your big, nasty, guns.
 
You can fire your weapons in any order you want.

You are also correct that you completely resolve the fire for one weapon before moving on to the next one (so if for example your light pulse cannon removed the Interceptors trait then the heavy pulse cannon couldn't be intercepted any more).
 
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