Fire, Fusion and Steel

arkhan

Mongoose
AndrewW kind of touched on this in his "Complete Spacebuilder's Handbook" post, but what I'd like to see is an update of the "Fire, Fusion and Steel" book. (The TNE version, not the T4 edition.) What I liked about it is that it didn't just present the rules, it explained the science behind them. It also presented many alternative technologies, and explained, for some of the more far-fetched, why they wouldn't work in a realistic setting.

I also liked that it covered everything, not just ships and vehicles. It even had design sequences for small arms! A book like this would go a long way toward turning Traveller into the generic SF RPG that seems to be what Mongoose is shooting for.
 
I really liked FF&S for TNE. I spent quite a lot of time designing small arms and vehicles. Heck, I even used it to design a formula for bullet damages in Millennium's End (another game) in order to calculate the damage for the ammunition that was not yet listed. It was fairly consistent with the already published material, but this is getting off-topic :P

Anyway, the great thing was that you could build almost anything with it.
 
SnowDog said:
Anyway, the great thing was that you could build almost anything with it.

Old hands said the vehicles built with FF&S1 tended to be heavier than their real-life counterparts (an easily fixed problem I should say), but other than that it was a gearhead's dream come true..
 
You can be right. Since the modern ammo project was the only "modern" project that I tried, I don't remember if that was the case. All the other stuff I built for the TNE setting (or 2300AD) so I didn't check the weights too closely with vehicles :)
 
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