lastbesthope said:
I think Silvereye is talking about a Rules update in Armageddon allowing any ship with the Carrier trait to replenish fighters between campaign turns.
Yup
I think Wulf is talking about the in game benefits of the Fleet Carrier trait.
Nope.
The rule I saw read:
"Ships with the Carrier trait may automatically replenish two lost flights
of Auxiliary Craft in the Repairs and Reinforcements phase each turn. This
is done freely and does not cost RR points. A ship may never have more
flights than it started with, nor may it pass ‘spare’ flights onto another ship.
You are still permitted to move flights between ships after each has received
these free flights."
So, between every Campaign Turn, you regain two flights to your Fleet Carrier, and transfer two flights out of your Fleet carrier to any ship that can carry them. After the next Turn, you regain two flights, then transfer two again.
And so on, ad infinitum. Two free flights every Turn, whether the Fleet Carrier was anywhere near the action or not. OK, you can't have a net increase in Flights (there has to be somewhere to hangar them, thanks to the rule that ship flights can't be transferred out to Wings), but suddenly the Fleet Carrier becomes a free supply of replacements...
I can't say if the rule was reworded after I last saw it. I hope so...
Wulf