Problem; fighters getting shot to pieces before they can fire.
Problems with current solution;
i) Vree
ii) Makes AF weapons and formations U/S
iii) Makes fighters 'too powerful'
iv) Gives fighters an unjustified free shot
Proposed solution; Fighters fire last. BUT if a fighter is hit by fire from a ship while within 4" of an enemy ship (ie during an attack run) roll a dice; on a result of 1 or 2, the flight is destroyed as normal; if the result is 3+ the flight has broken off its attack, and is placed its full move away from the ship it was attacking, by its owner. It may not shoot or participate in a dogfight this turn.
If its final position is within 4" of any enemy ship, or in contact with an enemy fighter, the flight is destroyed; otherwise it is unharmed and acts as normal in the next turn.
Advantages; No bookkeeping; no 'out of sequence' firing for AF weapons; no change to fighter or ship stats; ships AF defence strengths and weaknesses remain unchanged from SFoS, but fighters become more survivable. Having a high-value or highly vulnerable target ringed by escorts becomes a viable defensive formation.
I floated this idea a few weeks ago (it sank); figured it might be worth another spin.
Problems with current solution;
i) Vree
ii) Makes AF weapons and formations U/S
iii) Makes fighters 'too powerful'
iv) Gives fighters an unjustified free shot
Proposed solution; Fighters fire last. BUT if a fighter is hit by fire from a ship while within 4" of an enemy ship (ie during an attack run) roll a dice; on a result of 1 or 2, the flight is destroyed as normal; if the result is 3+ the flight has broken off its attack, and is placed its full move away from the ship it was attacking, by its owner. It may not shoot or participate in a dogfight this turn.
If its final position is within 4" of any enemy ship, or in contact with an enemy fighter, the flight is destroyed; otherwise it is unharmed and acts as normal in the next turn.
Advantages; No bookkeeping; no 'out of sequence' firing for AF weapons; no change to fighter or ship stats; ships AF defence strengths and weaknesses remain unchanged from SFoS, but fighters become more survivable. Having a high-value or highly vulnerable target ringed by escorts becomes a viable defensive formation.
I floated this idea a few weeks ago (it sank); figured it might be worth another spin.