Utgardloki said:
I was hoping for a discussion on balance issues. Especially whether a +2 adjustment to another stat was needed or was sufficient to balance a reduced size, since reducing size both reduces damage and hit points, and it improves dodging and stealth.
Sorry if we hijacked your thread. It was atgxtg's fault!

Personally, I don't think you need to balance for SIZ at all. I'd leave it alone. I've had as many players want small SIZ for their concepts as large SIZ over the years, and it balances fairly well IMO.
I had been working on another system where a -4 size adjustment for women made sense, based on the tables I generated. My concept was that a very small character, like a halfling, could have a negative size. A cat, for example, could be a size -32. Since the system was logarythmic, it could handle creatures down to microscopic size or up to planetary size.
I wonder if -4 isn't a bit extreme there. Like I mentioned in the last post, the problem is that SIZ and STR aren't Normally distributed. There's only a ~30 lb difference in the weight of an average man and an average women. That would only be a difference in a point or maybe two in RQ3. The issues come at the top end of the scale. Men trail out much farther than women do. Women top out at around 180 lbs for being in shape, whereas men can get up close to 300 lbs (120 lb difference) in shape. Anyone outside of those is probably overweight or is too far outside the norm to fit any RPG distribution.
A person who only weighs about 80 pounds would be about Size 3 in my system.
If you know that and the scale then go from there. Like I said above, the averages really aren't that far apart. It's just the trail in the higher end that really is different.
For Runequest, it may make more sense to make it a -2 Size adjustment. The problem I had with the old Runequest and with Call of Cthulhu was imagining what a "Size 13" human would be like. It may make sense to use my size and weight tables, or use ones based on Runequest. I'm thinking mechanically, it wouldn't much matter as long as I'm consistent.
I never had a problem with SIZ13 since RQ had size tables written in it. I agree that it doesn't really matter, so long as you're consistent.
Constitution: Females live longer and have higher reserves of energy that they can call on. While a male character can outdistance a female in a sprint, the female can catch up in a marathon. The fact that male and female athletes compete together in marathons suggest that this is a large enough difference to justify an RPG bonus.
Males and females run at the same time. In the Boston Marathon, top men's times are still a 1/4 of an hour faster than top womens times. This supports that endurance is similar, but wouldn't support giving women a boost. Also, constitution typically is used for hit points, poison resistance, and disease resistance. I can't see any of those favoring female over male, or the other way.
Intuition: Runequest does not have an Intuition characteristic. The system I was developing did, and I judged Charisma to be the closest, although I considered Power. "Women's Intuition" is legendary, and that army study backs up what I've heard from other sources about women being in general more aware of their surroundings. They are more sensitive to color, cleanliness, and social interactions. An evolutionary theory posits that while men evolved to focus on their prey, women evolved to be more aware of potential dangers and predators.
I wouldn't say it's legendary. I'd say it's fabled, myself.

(It's an old fashioned way of dealing with the fact that women and men do reason differently, on average.) However, if you're going to keep it, I'd actually argue for POW over CHA myself.
Charisma: Women not only seem to be more sensitive to social interactions, but they also seem to be more empathetic, exhibit a higher verbal intelligence, talk more, and put a higher emphasis on social interactions than men do.
This part is definitely true. I have two issues with raising CHA for women. First is the traditional teenage boy RPGer deal of raising female CHA to represent good looks, only. Be careful about this because I can see some people reading that into it. Second, CHA generally indicates leadership in RPGs, so if you raise all women's CHA, do you have women in many (most?) leadership positions in you world? If not, why not then? I'd actually suggest giving the bonus, but making the cap the same for both men and women: roll 3d6 for CHA, add 1 (or 2) for a women, but do not exceed 18...or maybe even cap the bonus below that at 14 (or similar), so that women are less disfunctional (like real life), but the upper end is pretty even.
Power: People may ask why a character would have a higher Power just for being female, and the only reason would be if Power related to Intuition, as noted above.
I'd put it here myself. Intuition is frequently considered part of how magic works and part of how luck works. If you're using intuition as a reason for a bonus for female characters, then give them a boost in POW. Plus, since it's fantasy, who's to say that women don't make better magic users out of the box?
Dexterity: The theory is that being smaller, women have an advantage of being more agile; it's easier to throw their smaller weight around, so a woman could more easily dodge out of the way or stop on a dime. This is already covered in RQ by giving smaller characters a Dodge advantage.
I like the way RQ does it now. I wouldn't agree with a general bonus to DEX. I already discussed how speed is tied into this (if you don't have a separate stat for it), and that's something men clearly have an advantage in. They actually have an advantage in pretty much any agility ability that can tie into speed too. If you play sports, the changing directions part is something that women don't do very well when competing with men. I'm not trying to be a pain here, but this won't hold up if realism is the goal for the baseline. If you broke DEX out to a bunch of component stats, then you could do it.
So it seems that if I want to give two stat bonuses to offset two stat penalties, then Constitution and Charisma are the stats to choose. But a negative adjustment is not really a penalty to Size, so I'm not sure.
I think CON is a poor choice myself, as I mentioned above. CHA is fine, but definitely put some thought into how you present it to your players. I'd argue for POW over CON if you're trying to level things out.
The campaign I am working on is one that includes Wonder Woman as an NPC, so if a player wants a female character with a high strength, I'll provide a way to do it.
I'd still argue not to bother. For NPCs, make them up as you see fit and skip all of this...which you probably do anyway. For PCs, let them make up what they want and just use common sense to describe how far they are from the norm. An 18 STR man is remarkable, but everyone has probably met one (or more) in life. An 18 STR woman is vying for strongest woman in the world. I'd allow either for a PC though, if that's what my players really wanted to run.