Yeah CHA had some value in RQ2. In terms of Lunars. THe starting funds of CHA x100 or so seemed very artificial to me. And yes, there were thos CHAx5 rolls when seeing the cult exampiners. CHA was uselful in determining the nubmer of bound spirits you could have.
Still, that wasn't much. It not like the other stats that have thier effects felt all the time. THe problem is the "player-character threshold". Basically the point where the numbers for the character end and the brain and personality of the player take over. INT has a similar problem (If the player is an idiot, he can't play an 18 INT, yet it is unfair to take it away, since most peoplle can't "play" an 18 STR, SIZ, DEX or CON either). With INT there are things factored into the game rules to make it useful (at least prior to MRQ. So far, INT only factors into a half dozen skills plus initiative. Hopefully the Compainion will change that.
I think CHA needs a stronger presence in the game. Right now, after you roll up you charactersd, it is pretty much a throw away.
I don't think I would adjust INT in that case either. Or if I did, I am not sure whose INT to adfjust and in which direction.
While we are at it, stat mods for profession seem to make even more sense. Blacksmiths could get STR, Alchemists INT, Bards and Courtiers CHA, Craftmen DEX, Shamen POW.
Still, that wasn't much. It not like the other stats that have thier effects felt all the time. THe problem is the "player-character threshold". Basically the point where the numbers for the character end and the brain and personality of the player take over. INT has a similar problem (If the player is an idiot, he can't play an 18 INT, yet it is unfair to take it away, since most peoplle can't "play" an 18 STR, SIZ, DEX or CON either). With INT there are things factored into the game rules to make it useful (at least prior to MRQ. So far, INT only factors into a half dozen skills plus initiative. Hopefully the Compainion will change that.
I think CHA needs a stronger presence in the game. Right now, after you roll up you charactersd, it is pretty much a throw away.
I don't think I would adjust INT in that case either. Or if I did, I am not sure whose INT to adfjust and in which direction.
While we are at it, stat mods for profession seem to make even more sense. Blacksmiths could get STR, Alchemists INT, Bards and Courtiers CHA, Craftmen DEX, Shamen POW.