master of reality
Mongoose
On page 63, under Movement in Armour it says,
"Walking or gentle jogging. Armour does not interfere with such movement, although it can increase the Fatigue level (see page 61)."
On page 61, however, I can't find any direct reference to fatigue caused by wearing armor. I considered how the total encumbrance value of the armor worn could affect fatigue levels. Plate armor is 3 ENC per location. Thus, a full suit of plate armor on all 7 locations has a total encumbrance value of 21. So, a character with a size of, say, 12 and a strength of 12 would not be encumbered, or "overloaded" (page 59), by this suit of armor. Does that mean that such a character would never feel fatigue while walking in a full suit of plate armor?
I've never walked in a suit of plate armor, but I'm guessing that walking for any prolonged period of time in plate armor will cause fatigue faster than not wearing it. For short distances, the effect on fatigue is probably minor and can be ignored for game purposes, but a long hike up a mountain in heavy armor is bound to be more tiring than not wearing armor.
How should I handle fatigue from walking, fighting, climbing, or other activity in armor? Any thoughts on this issue are appreciated.
"Walking or gentle jogging. Armour does not interfere with such movement, although it can increase the Fatigue level (see page 61)."
On page 61, however, I can't find any direct reference to fatigue caused by wearing armor. I considered how the total encumbrance value of the armor worn could affect fatigue levels. Plate armor is 3 ENC per location. Thus, a full suit of plate armor on all 7 locations has a total encumbrance value of 21. So, a character with a size of, say, 12 and a strength of 12 would not be encumbered, or "overloaded" (page 59), by this suit of armor. Does that mean that such a character would never feel fatigue while walking in a full suit of plate armor?
I've never walked in a suit of plate armor, but I'm guessing that walking for any prolonged period of time in plate armor will cause fatigue faster than not wearing it. For short distances, the effect on fatigue is probably minor and can be ignored for game purposes, but a long hike up a mountain in heavy armor is bound to be more tiring than not wearing armor.
How should I handle fatigue from walking, fighting, climbing, or other activity in armor? Any thoughts on this issue are appreciated.