alex_greene
Guest
Any thoughts on bringing awareness of Traveller to audiences such as boys, girls and young women?
Buy them a copy of Traveller instead of D&D. Kids tend to stick with games they started with. See massive crowd of D&D adults.alex_greene said:Any thoughts on bringing awareness of Traveller to audiences such as boys, girls and young women?
alex_greene said:Any thoughts on bringing awareness of Traveller to audiences such as boys, girls and young women?
Hopeless said:3) We really need a thread where they discuss the adventures they run or what happened sort of like a review from either the gm or player's perspective.
Doesn't have to be specific as to who was involved just something to highlight these games are possible and to give new players a reason to want to play.
New players that just bought Traveller are not going to be looking for free trader adventures. They already have a specific sci-fi setting in mind, and are just learning the rules of the game.tolcreator said:One thing I feel lacking, is "Self contained adventure for a 'typical' crew of a 'typical' free trader, that can be slotted in to an existing campaign, without majorly upsetting it".
Agreed. A more modern look to the books might be more attractive to the novice Traveller player, especially if it is competing with more 'glossy' rpg books.ShawnDriscoll said:One thing that would also help sell Traveller a lot is the good old standby... better artwork. Get rid of the current artists and start fresh with new space scape artists. Enough with the canon ship drawings that are 3rd Imperium specific.
I know this is a hard point because of how jump drives work in the game, and players want example ships they can look at. But 3rd Imperium books are for just that. So throw in all kinds of ship designs in the core rulebook. All original, but have some recognition with movie ships out there. Players are more involved when they see "their" favorite ship-alike laid out.
Maybe give Mongoose Traveller its own website with splashy artwork, instead of showing just a page of thumbnail book covers with barebone descriptions.Rick said:Agreed. A more modern look to the books might be more attractive to the novice Traveller player, especially if it is competing with more 'glossy' rpg books.ShawnDriscoll said:One thing that would also help sell Traveller a lot is the good old standby... better artwork. Get rid of the current artists and start fresh with new space scape artists. Enough with the canon ship drawings that are 3rd Imperium specific.
I know this is a hard point because of how jump drives work in the game, and players want example ships they can look at. But 3rd Imperium books are for just that. So throw in all kinds of ship designs in the core rulebook. All original, but have some recognition with movie ships out there. Players are more involved when they see "their" favorite ship-alike laid out.
Still think more could be done to attract them to the game before they even see the main books though!
ShawnDriscoll said:One thing that would also help sell Traveller a lot is the good old standby... better artwork. Get rid of the current artists and start fresh with new space scape artists. Enough with the canon ship drawings that are 3rd Imperium specific.
I know this is a hard point because of how jump drives work in the game, and players want example ships they can look at. But 3rd Imperium books are for just that. So throw in all kinds of ship designs in the core rulebook. All original, but have some recognition with movie ships out there. Players are more involved when they see "their" favorite ship-alike laid out.