AnotherDilbert
Emperor Mongoose
I foolishly said:
Executioner class Dreadnought.
500 000 dT, J-3, M-9, Armour 15, GCr 472,5.
24DD Meson Spinal, 2500 Ion Barbette.
1000 PD Batteries, 2000 Meson Screens, 2000 Dampers.
The idea is to match a single Executioner against a BatRon of ~100 000 dT battleships. It will use the ion barbettes to stun a smaller battleship, and then execute it with the spinal mount.
Long Range:
Ion: +5[crew] +3[software] -2[long] -3[evade] = +3, Average damage 8,11 × 10 = 81.
2500 barbettes stuns about 200 000 Power, enough to stun a 100 000 - 150 000 dT battleship.
Spinal: +6[crew] +5[software] -2[long] -3[evade] = +6, hit on 2+ so hit chance is about 100%.
Average damage is 24DD ≈ 24 × 3,5 × 1000 ≈ 84 000, enough to kill a 100 000 - 125 000 dT battleship.
In return it should take relatively little damage, with good screens and dodging. A BatRon (or half) of ~100 000 dT battleships are unlikely to be able to stun it in return, so it can dodge the enemies spinals.
Countermeasure: Harden your defences (Comp, Bridge, M-drive, screens) against ion weapons (should add ~20% to the cost of a battleship).
That is a challenge:AnotherDilbert said:I don't think there is any great danger of ship sizes spiralling out of control, there is little reason to build main combatants much larger than 100000 dT. Megaton ships are, just as usual, just a monument to the builders folly ...
Executioner class Dreadnought.
500 000 dT, J-3, M-9, Armour 15, GCr 472,5.
24DD Meson Spinal, 2500 Ion Barbette.
1000 PD Batteries, 2000 Meson Screens, 2000 Dampers.
Code:
TL 15 Hull 400 000 472 524,8 Sensor DM: +6/+10
Desired ∆TL Rat # dTon Cost Power HardP Crew
Hull 500000 500 000 100 000 5000
Config Close Structure 4 4 35 000
Hull strength Reinforced 3 3
Armour Bonded Superdense 15 15 60 000 42 000
Rad Shielding 1 1 12 500
JumpD High Technology 3 3 3 1 26 254 59 070 150 000 750
ManœuvreD Very Advanced 9 2 9 1 36 000 90 000 450 000 1029
PowerP (TL12) High Technology 3 1 32 000 48 000 685 714 914
Emergency Power 1 1 3 200 4 800
Fuel, Jump 3 3 1 150 000
Fuel, Power 4 4 w 1 3 200
Fuel Purification 48 h 48 h 1 3 750 188 3 750
Command Bridge 3 3 240 11 250
Holographic 1 1 2 813
Comp CORE/100/fib 99 2 100 1 195
Backup Comp CORE/90/fib 19 2 90 1 180
Sensors Advanced 9 4 3 15 16 6
Array Distributed 9 3 1 30 32
Signal Proc Enhanced 9 2 3 6 24 2
Shallow Pen Suite 9 3 30 15 3
Countermeasure Military 9 2 3 45 84 2
Staterooms, Luxury 10 10 100 15
Staterooms, High 100 100 600 80
Staterooms 100% 8658 8548 34 192 4 274
Escape Capsules 1 17316 8 658 346
Common Areas 10% 10% 1 3 489 349
Low Berths 500 500 1 250 25 50
Briefing Room 100 100 400 50
Library 100 100 400 400
Medical Bay 10% of crew 1 316 1 264 632 316
Workshop 100 100 600 90
Armoury 1 828 828 207
Marine Training Facilities 100 100 200 40 200
Brig 100 100 400 25
Cargo 729
Spinal Meson 12 12 1 72 000 31 200 12 000 720 720
Ion Barbette
High Tech (Long Range, Size) 2500 3 TL15 2500 11 250 22 500 25 000 2500 2500
Pulse Laser Turret
Very Advanced (Accurate) 780 2 TL11 780 780 3 705 10 140 780 780
Point Defence
Type III, 3D,Advanced (Size) 1000 3 1000 18 000 22 000 30 000 1000
Screen
Meson, Very Advanced (Size) 2000 3 2000 16 000 50 000 60 000 2000
Damper,High Technology (Size) 2000 3 2000 14 000 30 000 20 000 2000
Hangar 35 dT 10 10 700 140 20
Docking Space 35 dT 10 10 390 98 20
Software (all) 183
Crew 15689
Command 1427
Bridge 104
Pilot 3
Astrogator 1
Sensor & EW 100
Engineer 3693
Engineer 2693
Maintenance 1000
Service 625
Admin 500
Medic 118,6875
Steward 5,5
Gunner 8800
Flight 40
Troops 1000
Passengers
High 50
Mid 50
Long Range:
Ion: +5[crew] +3[software] -2[long] -3[evade] = +3, Average damage 8,11 × 10 = 81.
2500 barbettes stuns about 200 000 Power, enough to stun a 100 000 - 150 000 dT battleship.
Spinal: +6[crew] +5[software] -2[long] -3[evade] = +6, hit on 2+ so hit chance is about 100%.
Average damage is 24DD ≈ 24 × 3,5 × 1000 ≈ 84 000, enough to kill a 100 000 - 125 000 dT battleship.
In return it should take relatively little damage, with good screens and dodging. A BatRon (or half) of ~100 000 dT battleships are unlikely to be able to stun it in return, so it can dodge the enemies spinals.
Countermeasure: Harden your defences (Comp, Bridge, M-drive, screens) against ion weapons (should add ~20% to the cost of a battleship).