Terry Mixon
Emperor Mongoose
Good deal. Standing by.Making a table now with what I have. Will share for additions once what I have is done. That way the format will be what I am using.
Good deal. Standing by.Making a table now with what I have. Will share for additions once what I have is done. That way the format will be what I am using.
Oooo. Robot brains! Fabrication chambers! Drone ships!I’ve got two related questions
1) have you done anything with integrating the Robot rules that are appropriate? Things like Robots lab or the various fabrication chambers in CSC and other sources? Or Robot Brains for your ships computer? Drone ships?
2) Other races specific High Guard rules? The Aslan, Droyne, Vargr, Hivers and K’Kree all have various levels of changes from just new systems like the Aslan Shrine to the hull and automation of the K’Kree.
Is there anyway we can help with this?
The only one I have an answer to is Labs/Fabrication Chambers.I’ve got two related questions
1) have you done anything with integrating the Robot rules that are appropriate? Things like Robots lab or the various fabrication chambers in CSC and other sources? Or Robot Brains for your ships computer? Drone ships?
2) Other races specific High Guard rules? The Aslan, Droyne, Vargr, Hivers and K’Kree all have various levels of changes from just new systems like the Aslan Shrine to the hull and automation of the K’Kree.
Is there anyway we can help with this?
As the robot brain could mean potentially no ship's computer, will there be a way to select no regular computer?FOR NEXT UPDATE (SOON-ISH)
I have Robot Brain interfaces on the Bridge Tab and the Robot handbook brains, along with a custom brain line entry.
If you can show me a rule where that is the case. Otherwise don't be a cheapskate over a 30,000 Cr comp/5.As the robot brain could mean potentially no ship's computer, will there be a way to select no regular computer?
If you can show me a rule where that is the case. Otherwise don't be a cheapskate over a 30,000 Cr comp/5.
This seems pretty clear. It is possible to install a ship's brain in place of the ship's computer. Also, if the robotic brain must run all ship's functions, then by definition, it can run all ship's functions. Bob the Space Cowboy could review the astrogation and serve as the mandated human abord to put off the space weirdness of not having a sentient, but the ship's brain can do the work.I read it as crew replacement more than computer replacement. For example, its skill set does not include EW, Evade, Maneuver/0, or JumpX.
It can operate repair drones, just like a remote operator, only possibly better. The avatars can replace crew.
The smartest astrogator in the universe cannot control the micropulses through the hull's myriad jump nodes, and I suspect that robot doesn't have the bandwidth to do that either.
Nintendo it is!
Well, maybe not the cleanest language on my part. If it had Pilot skill and Electronics skill it could do just about everything, and it should have those, but then there's Jump... (argument ensues in background, I'm just here for the drinks). Throwing in a computer to handle the actual jump/x calculations would seem to be a thing for starships. Maybe you can get away with no computer on a spaceship, though. Or (just thinking of it now) 'partition' the robot's bandwidth into a chunk of 5 or 10 for just running straight ship basic functions. No /bis option for jump calcs though...
In theory, more computing power might diminish penalties.
Auto-Plotted Jumps
For unknown reasons, automated jumps are prone to an increased risk of misjump. A jump plotted by the automatic systems without the involvement of a sentient astrogator is subject to the same DM-4 as all other fully automated actions. For this reason, if just one skilled crewmember is carried it is usually an astrogator. A jump plotted in semi-automatic mode by someone without the Astrogator skill but with a basic understanding of the concepts involved suffers DM-2. It is thought that a machine will produce several apparently equal solutions to the same jump plot and cannot distinguish between them but a sentient mind somehow ‘feels’ which one is slightly better than the others. Even someone who is not a trained astrogator can do this to some extent and if one is available they can oversee the plot. Their Astrogator skill applies in this case and the DM-2 is not suffered.
Attempting to send a ship through jumpspace without people on board enormously increases the risk of misjump, for reasons unknown. In addition to the DM-4 for the autoplot, a vessel suffers an additional DM-4 if there are no conscious minds aboard. Lowberth passengers are by definition not conscious and experiments with highly intelligent but non-sentient minds have produced wildly differing results.
Hey while you are pouring drinks, RH pg 102 and 254Well, maybe not the cleanest language on my part. If it had Pilot skill and Electronics skill it could do just about everything, and it should have those, but then there's Jump... (argument ensues in background, I'm just here for the drinks). Throwing in a computer to handle the actual jump/x calculations would seem to be a thing for starships. Maybe you can get away with no computer on a spaceship, though. Or (just thinking of it now) 'partition' the robot's bandwidth into a chunk of 5 or 10 for just running straight ship basic functions. No /bis option for jump calcs though...
Maybe I was drinking then...Hey while you are pouring drinks, RH pg 102 and 254
Are the costs for the ship's interface exclusive or do both apply for ship construction purposes?
102: 5000Cr (or 7000Cr for haptic) per ton
254: 1MCr per 100 tons rounded up
And this would be a good point to ask how much the interface between the ship's brain and an existing computer would cost, if you decide that's the best fix. I know, it doesn't exist yet, but it should and will need an entry on the spreadsheet so the ship can use them both in tandem.Maybe I was drinking then...
They're not supposed to be additive, but they are clearly not the same. The final word doc has this same issue. I wish I kept more drafts, but didn't on this one, so I suspect things got changed but not thoroughly. The specific should have more weight than the general and there is no indication I was trying to match Hiver automation here (which is way more money). I would have to say that the intent was to build upon the existing VHB vehicle actuation system with haptics as an additional feature. I see no reason for the latter statement on p 254 making any sense. (another one for that errata). It's 5k or 7k per ton and that's all.
I don’t believe this is a case with any of the major races though the Droyne have a new hull set of hull modifier.Changing the stats of hull material between races, like I ran into in 2300, is a major buzz kill.
Solomani have new weapon mounts but there are also new ones in the companion. Traders and gunboats add a bunch of new weapons and bays.I don't have the rules for the other race specific systems, and I'd have to see how alien the changes to otherwise standard systems are. For example, the weapons tab is so all over the place that adding anything new tends to break something.