I am with Terry on this one. Both sound good, so I have no opinion either way.It sounds like a can of worms (eels?). Each side has points in its favor and I really don't have an opinion one way or the other.
Nice!This is what I settled on. Have to finish hooking up Errors and set it up in Summary.
Moved Common Area Options, Armoured and EM up for continuity.
Won't need another tab this way.
View attachment 4254
Very nice.This is what I settled on. Have to finish hooking up Errors and set it up in Summary.
Moved Common Area Options, Armoured and EM up for continuity.
Won't need another tab this way.
View attachment 4254
Check your version. I downloaded from the link above and have the correct file.I looked at the new sheet and I do not see the above screen shot on the Staterooms.View attachment 4277
That's not it. The one you need is v2025.04.14,I downloaded from the link the version that I am using is Ship Designer Blank v2025.04.11 - Fab Mod
The Stewards (skill 2 = 3000 Cr per four weeks) can ride two to a standard Middle stateroom; plus 1000 Cr per four weeks for an occupied Middle stateroom, plus 1000 Cr each for each crewmember for Life Support. That is 9000 Cr per four weeks, selling just a single J-1 Luxury passage covers it.I foresee unrelenting howls of outrage when merchants have to start accounting for the .1 ton per Middle passenger, 1 ton per High passenger, and 2 tons per Luxury passenger cargo allotment. Oh, and the skill level 2 steward that is mandated for EVERY LUXURY STATEROOM (one per) will go over well, too.
While the cargo mandate and steward requirements can be ignored, that still means that ship isn't valid under the rules as written. Fair skies, merchants with lots of passenger cabins hoping to make ends meet with cargo, or with a dozen luxury staterooms needing a Steward 2 to see to each one.![]()
Yep, but it sure eats into the profit. High passengers suddenly become a lot better deal in quantity.The Stewards (skill 2 = 3000 Cr per four weeks) can ride two to a standard Middle stateroom; plus 1000 Cr per four weeks for an occupied Middle stateroom, plus 1000 Cr each for each crewmember for Life Support. That is 9000 Cr per four weeks, selling just a single J-1 Luxury passage covers it.
In High Guard, when crew salaries are listed, it states that higher skilled crew get paid 50% more per level of skill above skill-1. But there seems to be no allowance for higher-skill crew actually doing more (or better). A Engineer with Engineer (Power Plant)-4 still only operates and maintains 35 dTons worth of power plant.Yep, but it sure eats into the profit. High passengers suddenly become a lot better deal in quantity.
Or I’m just over reacting.![]()
Correct. They just get better rolls to get things done and avoids Nasty Badnesses.In High Guard, when crew salaries are listed, it states that higher skilled crew get paid 50% more per level of skill above skill-1. But there seems to be no allowance for higher-skill crew actually doing more (or better). A Engineer with Engineer (Power Plant)-4 still only operates and maintains 35 dTons worth of power plant.
I am getting odd behavior in OpenDocument. Any value in the 'Additional Tons of Fuel' throws an 'Invalid Value' error. Also, I am attempting to put extendable fuel bladders on a ship with External Cargo mounts and Interplanetary Cargo Nets -- but it seems as though the 'fuel' page does not recognize those as cargo space.Sorry. Tweak.
Passenger Storage not going away on the Summary when it is zero is bugging me. Had to fix it.