Excel Ship Designer v2025.04.18

I foresee unrelenting howls of outrage when merchants have to start accounting for the .1 ton per Middle passenger, 1 ton per High passenger, and 2 tons per Luxury passenger cargo allotment. Oh, and the skill level 2 steward that is mandated for EVERY LUXURY STATEROOM (one per) will go over well, too. ;)

While the cargo mandate and steward requirements can be ignored, that still means that ship isn't valid under the rules as written. Fair skies, merchants with lots of passenger cabins hoping to make ends meet with cargo, or with a dozen luxury staterooms needing a Steward 2 to see to each one. ;)
 
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I foresee unrelenting howls of outrage when merchants have to start accounting for the .1 ton per Middle passenger, 1 ton per High passenger, and 2 tons per Luxury passenger cargo allotment. Oh, and the skill level 2 steward that is mandated for EVERY LUXURY STATEROOM (one per) will go over well, too. ;)

While the cargo mandate and steward requirements can be ignored, that still means that ship isn't valid under the rules as written. Fair skies, merchants with lots of passenger cabins hoping to make ends meet with cargo, or with a dozen luxury staterooms needing a Steward 2 to see to each one. ;)
The Stewards (skill 2 = 3000 Cr per four weeks) can ride two to a standard Middle stateroom; plus 1000 Cr per four weeks for an occupied Middle stateroom, plus 1000 Cr each for each crewmember for Life Support. That is 9000 Cr per four weeks, selling just a single J-1 Luxury passage covers it.
 
The Stewards (skill 2 = 3000 Cr per four weeks) can ride two to a standard Middle stateroom; plus 1000 Cr per four weeks for an occupied Middle stateroom, plus 1000 Cr each for each crewmember for Life Support. That is 9000 Cr per four weeks, selling just a single J-1 Luxury passage covers it.
Yep, but it sure eats into the profit. High passengers suddenly become a lot better deal in quantity.

Or I’m just over reacting. ;)
 
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Yep, but it sure eats into the profit. High passengers suddenly become a lot better deal in quantity.

Or I’m just over reacting. ;)
In High Guard, when crew salaries are listed, it states that higher skilled crew get paid 50% more per level of skill above skill-1. But there seems to be no allowance for higher-skill crew actually doing more (or better). A Engineer with Engineer (Power Plant)-4 still only operates and maintains 35 dTons worth of power plant.

[Edit:] I also miss the 'Crew doing more than one job' rules and salaries. Very handy for ships which are running short-handed. [/Edit]
 
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In High Guard, when crew salaries are listed, it states that higher skilled crew get paid 50% more per level of skill above skill-1. But there seems to be no allowance for higher-skill crew actually doing more (or better). A Engineer with Engineer (Power Plant)-4 still only operates and maintains 35 dTons worth of power plant.
Correct. They just get better rolls to get things done and avoids Nasty Badnesses.
Which means when you use rules that penalize players for shorting the Engineer pool, they will roll as a lower level Engineer instead of a barely skilled or unskilled one.
 
Sorry. Tweak.
Passenger Storage not going away on the Summary when it is zero is bugging me. Had to fix it.
I am getting odd behavior in OpenDocument. Any value in the 'Additional Tons of Fuel' throws an 'Invalid Value' error. Also, I am attempting to put extendable fuel bladders on a ship with External Cargo mounts and Interplanetary Cargo Nets -- but it seems as though the 'fuel' page does not recognize those as cargo space.

I will look to see if this happens in Sheets.... Yes, yes it does.

In GoogleSheets any value in the 'Additional Tons of Fuel' throws a data validation error.
"There was a problem
The data you entered in cell C11 violates the data validation rules set on this cell."

Also, external cargo apparently does not count as cargo space available for fuel. So apparently this is the same in both other spreadsheet programs. I do not have excel, so I cannot check it there.

Also -- is H23 on the Fuel tab supposed to calculate a dTonnage? I added a simple '=C23/100' to that cell, but it seemed blank before.

On both Sheets and OpenDoc, the Fuel tab cell C11 (the 'Additional Tons of Fuel' cell) apparently the validation rule expected a number between 0 and =B1048567. I deleted the 'B' at the beginning, and it worked fine. Added Cargo tab cells 'D11' and 'D12' to the error-detection stuff on the Fuel tab (cells 'T29' & 'T32'). Seems to work fine.
 
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