VAMPIRES
SIZE 1
MOVE 5"
ACTIONS 2
CC 2D6
TARGET 4+
KILL 7+
SAVE 4+
HP 1
TRAITS
CLAWS & TEETH – WALL CLIMBER – REGENATION - QUICK
WEAKNESS
1. SUNLIGHT, EACH ACTION SPENT IN SUNLIGHT, ROLL 2D6, WITH NO SAVE, CANNOT REGENERATE
2. SILVER WEAPONS & CARBON BASED, -1 TO SAVES
3. UV ROUNDS, -2 TO SAVES, CANNOT REGENERATE
4. CROSS, A SCARED TEST OF 5+ IS NEEDED, TO CLOSE WITHIN 4” OF HOLDER OF CROSS
5. STAKE`S, STAKES HAVE 2D6 CC DICE, IF A DOUBLE IS ROLLED, IT’S A STRAIGHT KILL, IF VAMPIRE IS PRONE OR SLEEP ITS 3D6
6. HOLY WATER, 1D6 ATTACK, CANNOT REGENERATE
1. WALL CLIMBER : Move inside at full rate
2. QUICK : 2 reactions
Sorry if i lefted out some of the traits information, just showing a outline....
SIZE 1
MOVE 5"
ACTIONS 2
CC 2D6
TARGET 4+
KILL 7+
SAVE 4+
HP 1
TRAITS
CLAWS & TEETH – WALL CLIMBER – REGENATION - QUICK
WEAKNESS
1. SUNLIGHT, EACH ACTION SPENT IN SUNLIGHT, ROLL 2D6, WITH NO SAVE, CANNOT REGENERATE
2. SILVER WEAPONS & CARBON BASED, -1 TO SAVES
3. UV ROUNDS, -2 TO SAVES, CANNOT REGENERATE
4. CROSS, A SCARED TEST OF 5+ IS NEEDED, TO CLOSE WITHIN 4” OF HOLDER OF CROSS
5. STAKE`S, STAKES HAVE 2D6 CC DICE, IF A DOUBLE IS ROLLED, IT’S A STRAIGHT KILL, IF VAMPIRE IS PRONE OR SLEEP ITS 3D6
6. HOLY WATER, 1D6 ATTACK, CANNOT REGENERATE
1. WALL CLIMBER : Move inside at full rate
2. QUICK : 2 reactions
Sorry if i lefted out some of the traits information, just showing a outline....