Babylon
Mongoose
Hello to everyone again!
I'm novice at gamemastering, and recently I've come to one question: what about roleplaying events "between" regular game sessions?
I mean, there is a group of characters, and though they have common missions (which we play in our game sessions), they just can't always be together. They also have their own life and goals. When the mission is over, they can have a break - days or even weeks. And narn wants to visit his family on Narn, while the Psi-Cop wants to travel to Corps base at Mars to report some new facts about his secret mission or to recieve new orders, etc.
So, if the group breaks apart between modules, what must I do? Simply telling each player what happened, what information he received, etc is an obvious way, since I can't roleplay individual adventures with each player personally.
But what if their life between common sessions is not just working on some civil profession, resting or receiving orders and information? For example, narn wants to work as gun smuggler in his "spare time". This is connected with risk, he can be imprisoned, injured or even killed. So I can't just tell him "last week you have earned 5000 credits on gun smuggling" - it will be unfair to make it like the simple "profession check", since a lot of things can happen.
Or the psi-cop wants to investigate the info about the rogues hideout that he received during the session - I can't simply tell him what he found there, how many people he shooted and what items he gained because it all must depend on the player.
Sorry if the description is little messy.
I understand that there is no one and right solution, but I just want to hear some hints...
I'm novice at gamemastering, and recently I've come to one question: what about roleplaying events "between" regular game sessions?
I mean, there is a group of characters, and though they have common missions (which we play in our game sessions), they just can't always be together. They also have their own life and goals. When the mission is over, they can have a break - days or even weeks. And narn wants to visit his family on Narn, while the Psi-Cop wants to travel to Corps base at Mars to report some new facts about his secret mission or to recieve new orders, etc.
So, if the group breaks apart between modules, what must I do? Simply telling each player what happened, what information he received, etc is an obvious way, since I can't roleplay individual adventures with each player personally.
But what if their life between common sessions is not just working on some civil profession, resting or receiving orders and information? For example, narn wants to work as gun smuggler in his "spare time". This is connected with risk, he can be imprisoned, injured or even killed. So I can't just tell him "last week you have earned 5000 credits on gun smuggling" - it will be unfair to make it like the simple "profession check", since a lot of things can happen.
Or the psi-cop wants to investigate the info about the rogues hideout that he received during the session - I can't simply tell him what he found there, how many people he shooted and what items he gained because it all must depend on the player.
Sorry if the description is little messy.