Treebore said:
...and one that defines the Zhodani...
Many of the races had distinctive looks back in the day. Mongoose's drive to re-invent those looks even when they don't need to is one of the few downsides *I* see happening.
That said, every edition that has taken on the challenge of detailed alien races has produce different results. Those differences are sometimes minor, and sometimes quite striking. The GURPS version of the Zhodani is subtly disappointing, for example, while the TNE take on the Hivers and their "hired guns" the Ithklur is idiosyncratic at best and irreverent at worst, and the MT version of the Aslan is too far in the direction of "Samurai Cat".
By comparison, the MGT version of the Aslan departs from previous coverage in two ways, both cosmetic but still important, especially in the discussion of "distinctive looks". One of the changes, the departure from very rounded ship designs almost devoid of straight lines, is disappointing but understandable; deckplans are challenging enough WITH straight lines. The other change is the thumb and finger (and dewclaw) arrangement that made, as a side effect, Aslan hand-held equipment quite distinctive looking in previous editions.
I haven't looked at the Vargr book yet, but if they've lost the "carnivorous and sleek" ship design look, I would strongly recommend Mongoose find someone else to handle their more alien deckplans. If everything looks the same regardless of who built it, the setting DOES lose some of its flavor, and the deckplans we've seen so far tell me the setting is already throwing challenges at the regular deckplan wrangler that are beyond him.
The Zhodani have, from the earliest products, three distinct starship architectural styles. One of them is easy to work in for both exterior art and deckplans. The other two represent challenges Mongoose has failed at before.