Condottiere
Emperor Mongoose

Streamlined hulls get it for free, and there's no additional tonnage.
Add additional tonnage for the fuel scoops.
I gave the streamlined hull a small benefit because it is expected that such hulls will be skimming for fuel (it even get a fuel scoop for free) and the minimal bracing for that is included. Note that they do not get to count their full armor value for reducing the damage category for the pressure of great depths.Turbulence (and streamlining) affects piloting.
Structural integrity (and armour) mitigates damage.
I like this quite a bit, cheers. I've been working on something similar and it seems we're in accordance for the most part. I've not addressed as many hull types as they haven't come up for me yet, but the gist is the same. Thanks for sharing.I would prefer something, at a rough first pass, more like the following:
Squarely in Rulings not Rules territory.Taking stuff for granted, even if you have skill factor/five, can get you killed; or others.
Sure, but "skimming fuel at deep" is the fictional standard action. So it's not intrinsically dramatic. At least, not since they added fuel purifiers to every ship and its cat. Even in ye olden days, it was jumping after fuel skimming that was scary, not the skimming task check itself.I tend to think 'being in a rush to skim fuel as quickly as possible' is a bit dramatic -- maybe they have less than an hour until the threat arrives, etc. And I would happily allow the travellers trade risk for reward; deeper dives = faster fueling & bigger minuses. But diving deeper than 'routine depth for skimming' (the 'Deep' depth) does not produce faster fueling.
I agree.Fuel skimming is a routine...
any routine should just happen unless the referee decides something unexpected happens, and even then the routine checklist may be consulted which states - if X then do Y. It's why air travel is so safe.
There is a curious desire to have a dice roll for everything because of the "excitement" - remember the first rule of probability
roll enough times and you will fail.
I didn't like it when GT introduced the dice checklist for standard operations, and I do not like that MgT has continued it.
It is not, but space station fuel refineries include the gathering equipment (drones and their hangars) as well as the refinery equipment itself, so it' not a fair comparison.I also have other questions about refining fuel -- starship based fuel refineries seem far better than space-station based fuel refineries. And station-based fuel refineries actually seem to get more expensive per dTon of fuel produced as TL increases. Maybe this is due for a bit of a re-examination? Or was this changed in the HG 2022 update?
Does not seem to, but if you have to account for the per person costs, then you have to deal with occupancy levels and it's probably best to just assume it goes into monthly maintenance costs. Same goes for commercial zones for that matter - but they all need power - in addition to what the station needs for tonnage, so that's a tradeoff with standard stateroom costs.And another question cropped up in relation to this when I was working on a spreadsheet to examine the costs at each TL: does 'residential block' housing in a space-station include or incur life-support costs?