Vile
Banded Mongoose
I'm currently bashing together what I call an 'entry-level game' using the OGL Legend books. The aim is to produce a simple set of rules that can be easily picked up and played even by people unfamiliar with RPGs in general, not just percentile systems.
This consists partly of stripping back the Legend core rules, and partly of adding in elements from the other books (particularly Monsters of Legend). It also means a lot more introductory and explanatory text, as the Legend rules specifically say they expect users to be familiar with RPGs, polyhedral dice, and all that stuff.
I'm still in stage 1, stripping back the core rules. Generally speaking, the following has happened so far:
I plan to have an introductory adventure in parallel, again with the intention of helping novice referees running a game.
Your thoughts on what is required for a minimal introduction to percentile gaming are appreciated! Even more so if you can persuade me something else can be deleted ...
This consists partly of stripping back the Legend core rules, and partly of adding in elements from the other books (particularly Monsters of Legend). It also means a lot more introductory and explanatory text, as the Legend rules specifically say they expect users to be familiar with RPGs, polyhedral dice, and all that stuff.
I'm still in stage 1, stripping back the core rules. Generally speaking, the following has happened so far:
- Skills are considerably simplified and broadened. This means a much shorter list, and each skill covers a wider range of actions.
- No levels of success - your skill either works, or it doesn't.
- Combat styles are now just any combination of 3 weapons and/or shields.
- No hit locations, just total hit points. Once you have less than half remaining, you take penalties on everything.
- Variable armour points to simulate the highly variable armour coverage over the whole target.
- Magic is just one system, with no skill involved - spend the points, cast the spell. I'll probably adapt spells taken from several of the existing systems.
- A cut-down creature chapter containing only fairly common types, and avoiding a proliferation of similar types. I may make this more genre-specific, too, e.g. European mythology only.
I plan to have an introductory adventure in parallel, again with the intention of helping novice referees running a game.
Your thoughts on what is required for a minimal introduction to percentile gaming are appreciated! Even more so if you can persuade me something else can be deleted ...
The garden is complete when there is nothing more you can take away.