Dan is mostly right, but here's the tricks I'd use (Or what I put down when he talked about making a DM's guide):
To get a rough view, I'd count "effective CAs" (ECA). This should be a monsters or characters number of CAs multiplied by his chance for those CAs to actually do something.
For example: A zombie has one CA, and a Bite Skill of 30%. The chance that it will do anything with it's bite each turn is 0.3*1=0.3 It has 0.3 ECA/Round.
Elaboration on this might be needed though, dependent on the thing it does, if the perceived action is likely to kill the opponent if it succeeds and no parries are made, the "effectiveness" would be much increased. I'd suggest following something akin to this table:
Code:
Multiplier Threat
0.25 Not likely to do anything, unless it crits (1)
0.5 Only has half the normal effect. (2)
0.75 Both damage and CMs work to a lesser extent(3)
1 Average (4)
1.50 Dangerous
? Beyond Deadly
An explanation of the numbers in the table:
1) CMs do nothing, damage is negligible, either due to armour or a ridicolous amount of HP. Criticals can often change these two, since you can Bypass armour, or you "debuff" CMs become very hard to resist.
2) Either CMs or Damage is neglible. This is often the case with well armored opponents, where you need a crit to damage your opponent, but you can still trip him, and on a crit he is pretty much done.
3) Either the monster is immune to some of the best De-buffs, it regenerates the damage it suffers quickly or something.
4) I perceive normal effect as 2-3 unparried hits by a monster or player in this category puts the creature out of the fight. This can get tricky, because one mob with 25ECA taken out by 2-3 hits here is a lot worse than 25 ECA 1 monsters that get taken out in 2-3 hits each.
5) 1 unparried Hit from this thing likely kills you instantly. Either because CMs are so extreme, or the damage is insanely high.
6) This category is mostly reserved for monsters like dragons and that godslayer beast in the monsters of legend book. Suffice to say that one hit from the monster, even if parried or evaded should kill you. Meaning the monster essentially kills CA*Skill Value opponents each round. The ? is because the effectiveness of this is very dependant on the opposition. If the monster only faces 2-3 enemies, killing them in that amount of CAs is very deadly, but if the monster faces thousands of enemies, killing one or two of them hardly makes a dint in their effectiveness.
So how would one go about using this in a game. Well let's look at how powerful a group of adventurers would be:
A, B, And C Are player characters.
A has a good Combat Style (95%), good armour (6 armour points), and a great sword, with 3CA.
B has a lesser combat style (80%), Leather armour (2AP), and uses shortspear and shield, with 3+1CA, he also uses his evade skill at 95% a lot in the combat.
C is mostly a scholar, his combat style is 70%, he wears no armour, uses a sword and dagger, with 2+1CA.
Now, as a standard they would be:
A has 3*0.95=2.85 Standard ECA. However, against most opponents he'll probably be considered deadly due to the damage on his greatsword and his reach. This would increase his ECA to 4.325. Also note that against him, most opponents would be considered a lower threat level (most likely the 0.75 multiplier) since they would have trouble with his high skill for CMs and his armour for damage.
B Would be alternating between his combat style and evade skill, so I'd average them out to 87.5%, He has 4 CA. Which gives him 0.8775*4=3.51ECA. Do keep in mind that against some opponents the limited tactical flexibility of his shortspear will impair him.
C, the lesser of the lot would be going at 3*0.7=2.1ECA. However, his dagger would in most circumstances be considered to be of a lower threat-level putting him down to about 1.925 ECA in total (0.75 times one of those CAs), if the rules that the off-hand CA must be with your off-hand weapon are in effect.
This group thus has a total of ~10.1ECA.
Assume they were to face a group of mooks, and the GM wants to know how many they realistically can take.
Mook: 50% combat style, is using Short Sword and Shield. 2+1 CA each. And no armour.
So each Mook has an ECA of 1.5.
The group should be able to take 6 Mooks, and come out bloodied. Throw 7 at them and they would probably go down.