GbajiTheDeceiver said:You could deal with the "everyone knows magic" element in somewhat different terms: such as a warrior type who prays to his god, or dangles charms from his weapon, before entering combat. Something like: "oh great lord of war, grant me courage and a true blade to smite this foe".
Well, you pretty much just described Common Magic in RQ. Magic permeates Glorantha, and one soldier's Bladesharp is the same as another farmer's Ploughsharp when you get down to the POW mechanic.
Someone already mentioned how integral cults are to RQ -- they supplant the function of a class system for characters. While any setting might have a 10th level Assassin, on RuneQuest has a Thanatari Headhunter Rune Priests!
IMO, RQ is the adaption of Basic Role Playing for Glorantha, just as Call of Cthulhu is the adaption of BRB for Lovecraft. Common Magic and Divine Intervention make sense for one, and Sanity for the other.
If you make the system too generic, you wind up with the hodgepodge Hero System, which is mostely unsatisfying except for Superheroes (tm).
And to get back on topic, yes Virginia, Elves are plants =)