Elric: Increasing Pact.

danskmacabre

Mongoose
I'm probably just blind, but for the life of me I can't find any guidance on how the PAct score increases in Elric.
Fore example, Say you have a Pact with Mabelode, what actions increases Pact and by how much?
I'm sure I read a table somewhere with various things (and by how much) you can do to increase pact by Specific gods and Chaos, Law, Balance etc...
 
I am not sure, but I seem to remember something about
sentient sacrifice, successful summoning and skill training
somewhere on this forum ?
 
I thought it was in one of the Elric books.
I even have "Cults of the young kingdoms", but can't find it in there.

Still, a forum link to it would be great.
 
Pacts increase in two ways.

1. Dedicated more POW. Each point increase Pact by 1%.
2. Improvement Rolls, using the standard RQII/Legend system.

Simple as that.
 
Ah thanks for the info Loz.
I must be thinking of older version of Elric/Stormbringer where thew character's actions could grant Pact or as it was known as in the original Stormbringer "Elan").

I quite like the idea of roleplaying actions increasing Pact tho, such as a follower of Mabelode specifically going out to mercilessly execute ritually humanoids for example.
But then the Pact skill is about knowledge of your cult, not just the chance of your deity helping out, so I should consider that more seriously.
 
Pact is more than just knowledge: its dedication to the god. The higher your pact, the more like your god you become.

Worth remembering...
 
Deathbringers (Chardros) can also increase Pact by dedicating kills to their Lord.

You could also apply the same mechanics for increasing Passions to Pacts, i.e. if you do something 'special' or perform some service that furthers your Patron Lord's agenda or whatnot, you could give out an adhoc IR to the Pact skill.

Loz said:
The higher your pact, the more like your god you become.

Can't forget that...
 
Are Hero Points in Elric?
(I only have Chaosium's Stormbringer, not Mongoose's Elric).

I do have MRQ2 and LEGEND however. Perhaps you can grant Hero Points for acting accordingly to the virtues associated with the deity you have a Pact with, although I'ld limit this to dramatic actions, not everyday virtues and customs. The Hero Points can be used or accumulated as usual, or 'cashed in' as 'Dedicated POW' for purposes of Pacts.This is at the same rate as expending a POW characteristic, gaining an automatic 01% in Pact %.

So in this manner the character can be rewarded for behaving in a manner pleasing to the deity. It's pretty much along the lines of the rules in any case, as I remember that MRQ2/LEGEND has something written about emulating your deity being related to increasing Pact %. Perhaps you can have a loose definition of what emulating your deity is, it may include sacrifices or specific behaviours. I'ld still limit it to the more dramatic ones, and assume the character is behaving in accordance with the deity's virtues in regards to everyday behaviour, or risk suffering Pact % loss.

The more I think of this I think it actually is in the rules, but I don't have my copy to check - if I was at my home PC I could just check my $1 USD pdf of the LEGEND core rules that I picked up at the start of the year...
 
Also don't forget that the higher your pact gets, and the more like your god you become, the closer you get to your god coming to claim your most beloved soul.
 
Loz said:
Also don't forget that the higher your pact gets, and the more like your god you become, the closer you get to your god coming to claim your most beloved soul.

Heh yeah I read that bit. I did mention it to the player in question..
 
Hero points DO exist in Legend but I'm not too keen on handing out Hero points in that way. They're very powerful.

Still, I quite like the idea of specifically allowing sacrifices ritually to Chardhros to gain Pact.
 
danskmacabre said:
Still, I quite like the idea of specifically allowing sacrifices ritually to Chardhros to gain Pact.

It's not a ritual sacrifice, just a dedication of a kill.

page 32 CotYK said:
All souls taken are dedicated to Chardros with the
blood-curdling battle cry, or soul-chilling whisper ‘The Scythe! The Scythe’ the moment before the killing starts.

But YEGMV :wink:
 
It's not a ritual sacrifice, just a dedication of a kill.

But Elric's relationship with Arioch depends on such dedications. When Elric lays waste to dozens of foes after yelling 'Blood and Souls!' Arioch always seems much more predisposed to help than when Elric stays his hand or shows mercy. In fact, Elric never indulges in ritual sacrifice: he frequently dedicate kills to his patron in the hope of help later.

Course, Arioch's a slippery old bastard and other gods may be more or less mercurial, but one of the precedents of Chaos is demonstrations of dedication and loyalty, loudly proclaimed and bloodily made.
 
I may be wrong. But I think I have read a passage that states that if a sacrifice is made to your God you get to add half the creatures POW, if non-sentient, or total POW, if sentient, to the characters Pact skill.
 
Big Orc said:
I may be wrong. But I think I have read a passage that states that if a sacrifice is made to your God you get to add half the creatures POW, if non-sentient, or total POW, if sentient, to the characters Pact skill.

That passage is there, but it's for increasing the MP available for summoning a demon, not increasing your Pact skill.

Though if you really wanted too...
 
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