Zephyr (Intesity 2, sylph spirit 2 cubic meters)—INT 2, POW 14, CHA --, CA 2, SR +7, HP 20, Spirit Damage +1d8, Persistence 52%, Spectral Drop 70%. A shaman firing a missile causes it to inflict an additional 1d6 points of damage. A shaman may push away an item or creature of up to 2 SIZ or 2 ENC in a straight line 8 meters long (Resilience roll to resist).