Trying to get to grips with Spirit Magic for a campaign I'm planning. From the character creation section, I see a new character with the shaman profession will have either 2 intensity level 1 spirits or one intensity level 2 spirit.
In the setting I'm using, the characters will be entering an area where the air is toxic. I would like the shaman character to have a spirit that enables them to breath the air freely, so looking at the Spirit Magic chapter, that sounds as if an elemental spirit might fit the bill, linked to the air rune. Sound reasonable?
What the section on page 144 doesn't describe is what 'intensity' refers to in this context? I also don't quite understand how to create the spirit. Can explain how this works?
Thanks!
In the setting I'm using, the characters will be entering an area where the air is toxic. I would like the shaman character to have a spirit that enables them to breath the air freely, so looking at the Spirit Magic chapter, that sounds as if an elemental spirit might fit the bill, linked to the air rune. Sound reasonable?
What the section on page 144 doesn't describe is what 'intensity' refers to in this context? I also don't quite understand how to create the spirit. Can explain how this works?
Thanks!