I've been busy.
Daren Makesh, 38, Noble (Dilettante), 3 terms, Entertainer (Journalist), 2 terms
Str 7 Dex 8 End 7 Int 14 (17) Edu 11 Soc 10
Art (journalistic writing)-1, Carouse-2, Deception-2, Flyer (grav)-1, J-o-T-3, Leader-2, Stealth-2, Streetwise-2
Benefits: 2 x Contacts, 1 police Ally, TAS
Gear: TL 15 handcam (holographic still / moving footage plus parabolic mike accurate to 200 metres), handheld Model/5 computer, commdot, Digital Display/Recorder, TL 16 augnemt - Intelligence Increase +3 (Int figure in parentheses is Daren's Int with the augment activated).
Cr. 15,000 to hand; the rest is in investments scattered throughout the subsector, mainly businesses and premises
Homeworld: if in the Spinward Marches of the OTU, Rhylanor; if some other setting, al-Amarja, Terra
Daren was a wastrel, a liar and a bringer of shame to his family with his womanising ways. One time, though, one of the women he was attempting to seduce at a function turned out to be an Imperial Agent. She was on the trail of something major, but someone had her killed before she could say anything. She died in Daren's arms; and at that moment, Daren discovered his true worth.
Gathering together his scattered resources, he consolidated them into a functional business empire. Working on his skills in leadership, he cultivated leads on the street, in the boardrooms of a number of interesting companies and even in the military. Presently only two of those Contacts are still alive or available.
Once his position had been secured, Daren went to work. Using those Contacts, he tracked down a rogue element within the local nobility, and exposed them. Unfortunately for Daren, they happened to be some of his old buddies in school, which did him no favours with his old school's funny tie Old Boys' Network.
Until Daren showed the establishment mandarins how the murderer had been bleeding them dry, as well, in which instance he became a persona grata once more.
Daren likes boltholes. When things get hairy, he always likes to have a bolthole nearby to escape to, whether it's a panic room built into each floor of a high rise building constructed in the name of a firm he owns, or some tenement which he cultivates to appear as if it has been abandoned long ago. Daren does not like guns or weapons, and would prefer to leave the scene before a fight breaks out. He much prefers to solve problems with his mind, thinking up ingenious solutions to his problems.
Once, whilst exploring an uncharted planet, he was whisked away "somewhere." Daren can't quite be certain of where, or by whom; but he does know one thing. They left behind an implant in his head which boosts his intelligence to an amazing degree. He can choose to leave the implant on the whole time, and take full advantage of 24/7 superhuman intellect: but he chooses not to, because he has a strange suspicion that the augment does more than boost his mind. Daren is sure that the cybernetic implant may be monitoring what he sees and senses, and occasionally transmitting details of what he has experienced back to that Somewhere. And he'd rather they didn't peek while he's with his women.
It's not polite, you know.