Vorchar - the expected damage out put is just a bit high for a raid ship with this kind of maneuverability. Your primary defense is not the GEG, its positioning, unlike the Hyperion.
Valerious - pretty well covered
Balvar - This ship has much better firepower than the Poseidon and a much much better fighter compliment. The difference in damage numbers just isn't important enough given the differences in ability to project force.
I quite like the Amar and Tertius, and have only a minor concern over the Aquila. The stats are pretty good, but feels like it should have had stealth 4+ like its larger stablemate and a bit more damage/crew maybe.
EA list
Ares - felt it was a bit fast for it's firepower. It has a greatly enhance lounge range that does not feel paid for. The lower hull is covered by the increased damage and crew. Yes it's F arc dependent, but it is also fast enough to simply disengage and spin around and return. With the increase to side and forward firepower. I would have thought a speed of 10 or 12 a better match or less side firepower.
Chronos escort - felt it had a couple dice too many on the escort. specifcally it had more escort dice than its best arc in the regular hull. If it didn't retain it offense I would agree, but it really didn't lose much to gain the escort trait given the number of dice. This ship shouldn't be an even match for the Maximus and right now it feels better than it.
Chronos missile - the special rule allowing constant fire of the missile rack makes the regular chronos obsolete. Same t arc, sap rather than ap and I trade DD for P. Damage wise they are close, add in more hits and better crits and better range and well... its just better, the bane of player made stuff.
Zues - same issue as above. What you created here is just better than the hyperion. You do lose the rear beam, but you gain another flight. Aside from that trade off pretty much everything else is an upgrade. I have not crunched the math enough to say for sure, but the hull vs damage/crew feels like it favors the Zues against all but beams, and the flight computer feels free. I like the idea of the design, but the numbers are still making me feel the hyp is just being replaced rather than added to.
Titans I just love.... espcially the minibeams....wish the vorlons would field those on say a raid level carrier...=p
Narn -
the N'Toth feels a bit light in the damage points but it is a command ship with a mag gun. Still this is still the T'Loth frame isn't it?
G'Kar at battle feels like the beam should have been bore... but given the G'Vrahn I see what you are going for. It does surpass all the current G'Quans though which is the same issue as above. I think the G'Quan needs a boost so I'd smile and say sure, but some folks would be justified in looking at it and saying it's just a player made upgrade.
Do like the fighter even if it puts the poor Gorith out of a job.
Sorry if that seems harsh, I really like the supplement and think most of the ideas are really good. I had some concerns with things just being a bit better than other ships at the same level in the fleet. Comparing across levels is tougher as right now we are all still debating the small vs large thing. But as you can see, most of the issues are small fractions of a difference in opinion with few that are really tough.
Ripple